Gerald Cotton, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries a battered trident and tarnished warhammer as well. He wears his black hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A deeply religious man he believes everything happens for a reason. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Hedonist, Antagonistic. Bonds: Poor, Religious. Occupation: Barkeep
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 23000 sp. Banded agate (6 gp). Moss agate (6 gp). Brown-green garnet (80 gp). 1 Minor magic item.
Bertram Dryden, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered hammer and tarnished glaive as well. His head has been shaved. He tend to wears goggles to shield his eyes.
Personality: Bertram hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal singing training, and achieved minor success. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur, Fighting, Artistic, Philantrophist. Flaws: Ugly. Occupation: Beggar
Voice: Slurs words
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3100 sp. 1 Masterwork Common Melee.
Wymar Cotton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he likes to wear ponchos typically of a light violet in addition to tight pants. His red hair is still thick. He wears an eyepatch.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with his god.
History: Wymar lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Apothecary like his father before him.
Motivation: Wants to open a new tavern; and to reunite with his absent father
Flaws: Ugly. Bonds: Guardian, Religious, Family, Job. Occupation: Apothecary
Voice: French accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Aquamarine (1000 gp). Rhodochrosite (9 gp). Tourmaline (50 gp). Moss agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hunter Watson, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and likes to wear ponchos typically of a light blue in addition to tight pants. His left hand appears badly burned and disfigured. His chestnut hair is heavily combed to the left. His eyes are blue and catlike.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Hunter studied abroad. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Priest for hire.
Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern
Ideals: Gifted. Flaws: Fearful, Insane. Bonds: Attractive, Job. Occupation: Priest
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 18 (+4) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Draconic, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Large well-done wool tapestry (600 gp).
Charles Myerscough, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is matted, messy, and big. He has brown eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a small toy that he constantly fidgets with.
History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Charles and his spouse have recently divorced.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Addict. Bonds: Rich, Military. Occupation: Carter
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 2d8-3, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: Just what you see.
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