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Advanced [show]


Simon Thackeray, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is typically in his Beggar uniform. He keeps his chestnut hair in a flapper bob. His skin is flawless and his green eyes scan people very quickly.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Simon was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Navigator, but doesn't like to broadcast it.

Motivation: He wants revenge against illithids; and wants to open a new tavern

Ideals: Joker. Bonds: Job, Attractive, Enemies. Occupation: Beggar

Voice: Timid voice

Attributes [hide]

Simon Thackeray, Male Human Wizard 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)12 (+1) 17 (+3)12 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 10 pp.


Social Check DCs


Drogo Kendal, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a custom-built plate barding that's adorned with tan lining and desert motifs, he is not a threatening figure. He wears a deerstalker hat to hide his balding. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He's since become an addict/alcoholic.

Motivation: To reunite with his old friends.

Ideals: Philantrophist, Fighting. Flaws: Addict. Bonds: Attractive, Adventurer. Occupation: Junk Dealer

Voice: Thin and wheezing

Attributes [hide]

Drogo Kendal, Male Human Aristocrat 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)17 (+3) 13 (+1)8 (-1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Aquan, Auran, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Trym Cooper, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears silk and lounges about seductively. His blonde hair is drawn into a tight pony tail with a card scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a Courier, his father struggled to pay the bills. When Trym reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Shy. Bonds: Attractive, Immigrant, Poor, Military. Occupation: Gardener

Voice: Dutch accent

Attributes [hide]

Trym Cooper, Male Human Wizard 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)17 (+3) 11 (+0)15 (+2)
Skills Insight +3, Religion +6
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 20000 cp. Jasper (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Easton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His left leg appears badly burned and disfigured. He has styled his blonde hair well, parting it to the left. His thin eyebrows rest above his beady amber eyes.

Personality: He can speak with the recently deceased. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He comes from a rich southern family. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Gifted, Opinionated. Flaws: Ugly. Bonds: Rich. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Anthony Easton, Male Human Adept 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)17 (+3) 10 (+0)13 (+1)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Theobald Marston, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses well, wearing white shirts, loose pants, and blazers most of the time. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes are slightly larger than normal.

Personality: Theobald wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.

Motivation: To end his boredom; and marry his brother to traveling adventurers

Ideals: Athletic, Disciplined. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Apothecary

Voice: Mumbles to self between sentences

Attributes [hide]

Theobald Marston, Male Human Expert 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)16 (+3) 14 (+2)13 (+1)
Skills Athletics +5, Deception +3
Senses Passive Perception 12
Languages Common, Sylvan, Goblin, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. Moonstone (50 gp). Hematite (14 gp).


Social Check DCs

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