Henry Merton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a large black jacket. His hair is silver and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has always had a great fascination with Human culture. He is a bit of a xeno-phobe, disliking non-Humans.
History: Henry lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Henry was left his father's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their daughter. He worked as a Ruler, and he later adopted a second daughter.
Motivation: An old rival family wants him found; and he desires power and/or immortality
Ideals: Athletic. Flaws: Racist. Bonds: Family, Military, Adventurer. Occupation: Ruler
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 69 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 400 gp. Moss agate (16 gp). Carnelian (60 gp). Smoky quartz (60 gp). 1 Minor magic item.
Manfred Davenport, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. His white hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also hits on women, regardless of circumstances.
History: Manfred was born in the west. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He would like to get married and retire; and he's attracted to the pc
Ideals: Persistence. Flaws: Insomniac, Emotional. Bonds: Attractive, Has a crush, Rich. Occupation: Seamstress
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Halfling, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. Blue quartz (14 gp). Rich purple corundum (900 gp). Chrysoberyl (120 gp). 1 Minor magic item.
Drogo Skelton, Male Human [Permalink]
Personal [hide]
Description: This man wears a brown vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on his belt. He has wavy white hair. His green unseeing eyes seem to look past you.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Philantrophist. Flaws: Ugly, Disease, Insane. Bonds: Rich. Occupation: Carter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Balimaar Gentry, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a violet vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his violet boots flare out at the collars. His brown hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He believes the world needs to unite to get rid of drow once and for all.
History: Balimaar was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He left for the east, certain he would find work there.
Motivation: Wants to work out more often.
Ideals: Athletic, Persistence. Flaws: Insane. Bonds: Immigrant, Enemies. Occupation: Apothecary
Voice: Boston accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 25 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 8 (-1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
Possessions: 600 gp. Sardonyx (50 gp). 1 Minor magic item. 1 Minor magic item.
John Garfield, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He tends to wear a black poncho over his likewise colored trousers and shirt. He has a hunchback. His white hair is still thick. His amber eyes peer out from beneath his deerstalker black hat.
Personality: Calm and collected, he is a well trained Seamstress. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Entrepeneur, Artistic. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Seamstress
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1600 sp. Silver comb with moonstones (700 gp).
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