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NPC Generator

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Advanced [show]


Gerald Bristol, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses well, wearing brown shirts, loose pants, and blazers most of the time, he is not a threatening figure. His auburn hair is heavily combed to the right. His brown eyes are passionate and lively.

Personality: He exudes charisma. He is a tour de force of persuasion. He is able to make almost anything out of random pieces of junk.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 12 years.

Motivation: He has a crush on the local Marshal; and to be a marshal again

Ideals: Gifted. Bonds: Attractive, Poor, Job, Has a crush. Occupation: Brewer

Voice: Scandinavian accent

Attributes [hide]

Gerald Bristol, Male Human Monk 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)13 (+1) 10 (+0)14 (+2)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Diggory Vance, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears long strands of aquamarine and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is bald on top and has large red tufts of hair around his ears. His eyes are amber and beady.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Diggory was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Diggory's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich. Occupation: Courier

Voice: Australian accent

Attributes [hide]

Diggory Vance, Male Human Expert 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)10 (+0) 16 (+3)13 (+1)
Skills Intimidation +4, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 4000 sp. Jasper (80 gp).


Social Check DCs


Gunter Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A 6'2" northern man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long auburn hair is drawn into a two foot long braid. His fierce gray eyes like to dwell on things.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Since then, he has sought to make the best of life.

Motivation: To reunite with his old friends.

Ideals: Optimist, Justice, Gifted. Flaws: Racist. Bonds: Adventurer. Occupation: Interpreter

Voice: pre-pubescent

Attributes [hide]

Gunter Birkenhead, Male Human Wizard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)5 (-3) 12 (+1)15 (+2)
Skills Acrobatics +2, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 gp. 1 Disguise kit.


Social Check DCs


Trey Wakefield, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear ponchos typically of a light blue in addition to tight pants. His golden hair is smooth and relatively long. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: He was born to loving parents in a slum to the south. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Trey and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Poor, Immigrant. Occupation: Mayor

Voice: Breathy voice

Attributes [hide]

Trey Wakefield, Male Human Warrior 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)13 (+1) 7 (-2)8 (-1)
Skills History +3, Insight +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Small steel mirror. 1 Masterwork Thieves’ tools. 1 Superior lock.


Social Check DCs


Lance Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Always inclined to offer people food he seems plenty friendly. He is a font of random trivia from the lore and stories he has discovered

History: Born in the west to a Tanner, Lance learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: Expand his business.

Ideals: Philantrophist, Logical. Bonds: Rich, Job, Adventurer. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Lance Ainsworth, Male Human Expert 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)10 (+0) 12 (+1)7 (-2)
Skills Athletics +3, Deception +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 46000 sp. 1 Minor magic item.


Social Check DCs

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