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NPC Generator

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Advanced [show]


Drogo Mitchell, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His silver hair is matted, messy, and big. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Confrontational and typically high on some drug or another. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Drogo was raised in a hard working conservative environment. Through the years after Drogo was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Drogo's father didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.

Motivation: To be a Tailor again; and further expansion of business

Flaws: Ugly, Addict, Antagonistic. Bonds: Immigrant, Job. Occupation: Mayor

Voice: Speaks with squeezed throat

Attributes [hide]

Drogo Mitchell, Male Human Expert 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)13 (+1) 6 (-2)11 (+0)
Skills Performance +3, Survival +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 4000 sp. Obsidian (12 gp). Hematite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Anderton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears baggy yellow pantaloons and a tan scarf. His black hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a great chef.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Armorer arts, while his mother instructed him in etiquette, music and courtly manner. His family was turned out during the war. He and his family wandered south to less war torn lands. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Athletic, Gifted. Flaws: PTSD. Bonds: Attractive, Rich. Occupation: Armorer

Voice: Australian accent

Attributes [hide]

Solomon Anderton, Male Human Warlock 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 7 (-2)14 (+2)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1000 gp.


Social Check DCs


Gerard Ramsay, Male Human [Permalink]

Personal [hide]

Description: He dresses in white turtlenecks beneath a brown coat with violet slacks. He has a slight overbite and is overall scrawny. His moppish golden hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He receives visions of the future at random moments

History: He was born in the east. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants to meet his childhood hero

Ideals: Athletic, Gifted. Flaws: Greedy. Bonds: Immigrant, Adventurer. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Gerard Ramsay, Male Human Rogue 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)5 (-3) 9 (-1)10 (+0) 10 (+0)17 (+3)
Skills Deception +5, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged -1 / 1d10-3, Grapple -2

Possessions: 19000 sp.


Social Check DCs


Hubert Colton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is styled in orderly dreadlocks. His gray eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the north to a Brewer, Hubert learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Since then, he has sought to make the best of life.

Motivation: Revenge; and wants to open a new tavern

Ideals: Philantrophist, Optimist. Flaws: Shy. Bonds: Job, Enemies. Occupation: Brewer

Voice: Smooth and feminine

Attributes [hide]

Hubert Colton, Male Human Monk 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)11 (+0) 11 (+0)18 (+4)
Skills Arcana +2, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Bernard Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a feathered hat to cover his moderate length blonde hair. He wears crescent spectacles with a black brim.

Personality: Calm and collected, he is a well trained Marshal. He is skeptical of what others tell him and is slow to trust.

History: His father raised him in a mountain cabin. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Shy. Bonds: Job, Adventurer, Nature. Occupation: Marshal

Voice: Spits words with contempt

Attributes [hide]

Bernard Shelby, Male Human Monk 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)17 (+3) 16 (+3)14 (+2)
Skills Insight +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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