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Advanced [show]


Balimaar Snape, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears blue painted combat armor at almost all times. His moppish black hair is in a traditional bowl cut. His eyes are violet and he is always smoking a pipe.

Personality: He is very quiet and rarely speaks above a whisper. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Balimaar was born in the south. At a young age he loved to build and create. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Persistence, Gifted. Flaws: Shy. Bonds: Job. Occupation: Bricklayer

Voice: Farmer accent

Attributes [hide]

Balimaar Snape, Male Human Wizard 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)17 (+3) 9 (-1)13 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 9
Languages Common, Terran, Celestial, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gilbert Clive, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze and is in decent physical shape. His tied-back hair is red. His thin eyebrows rest above his beady gray eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He enjoys reading and quiet.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Logical, Gifted. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Gilbert Clive, Male Human Monk 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)11 (+0) 16 (+3)12 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Lewis Dalton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is dressed in earthy colors with a grey and green handkerchief worn on his right side. His auburn hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Monk school at a young age so that he could practice his necromantic talents. Days after completing his studies, news broke out that his hometown was attacked by illithids. Lewis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: To share knowledge with the world; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Justice, Gifted, Logical. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Barkeep

Voice: Old Prospector

Attributes [hide]

Lewis Dalton, Male Human Monk 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)11 (+0) 8 (-1)6 (-2)
Skills Nature +2, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Arnold Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses like a well dressed Carpenter does. His golden hair is still thick. He has several tiny amber earrings on each ear.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: To be a Mason again; and wants to open a new tavern

Ideals: Athletic. Flaws: Emotional. Bonds: Job, Rich, Adventurer. Occupation: Carpenter

Voice: Spits and sputters

Attributes [hide]

Arnold Ainsworth, Male Human Barbarian 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 11 (+0)12 (+1) 9 (-1)6 (-2)
Skills Insight +1, Stealth +6
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. Citrine (70 gp). Blue quartz (11 gp). Blue quartz (11 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Norman Tatum, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears light armors faded through time and improper care. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: Abrasive and pushy, he has a hard time making friends. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by giants. Norman was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Revenge.

Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Engraver

Voice: Jittery and nervous

Attributes [hide]

Norman Tatum, Male Human Bard 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)11 (+0) 12 (+1)12 (+1)
Skills Deception +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 2800 sp.


Social Check DCs

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