Kody Perry, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a hunchback. His black hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Sold as a small child to a necromancer, Kody was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 18th year, his parents were killed by a gnolls raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of gnolls.
Flaws: Ugly. Bonds: Poor, Slave, Mentor, Enemies. Occupation: Mercenary
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Solid gold idol (1000 gp). 1 Minor magic item.
Tim Badger, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears an eyepatch.
Personality: He has always had a great fascination with Human culture. He has all his life been fascinated with poetry.
History: He got into the Gardener business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Gardener. He now owns his own business.
Motivation: Expand his business; and human compassion
Ideals: Athletic, Artistic. Flaws: Ugly, Racist. Bonds: Job. Occupation: Gardener
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 20 pp. Banded agate (12 gp). Brown-green garnet (100 gp). 1 Minor magic item.
Adam Van Es, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his red hair up. His gray eyes have a joyful gleam in them most of the time.
Personality: He is almost excessively polite to everyone, even when angry. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Adam was born on a far western desert where he grew up under the tutelage of his mother, an expert Fortune-teller. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and he is content
Flaws: Shy, Mundane. Bonds: Poor, Attractive, Immigrant. Occupation: Fortune-teller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Bernard Davenport, Male Human [Permalink]
Personal [hide]
Description: A 5'7" southern man, he likes to wear violet tank tops with grey pants. He wears a broad hat to cover his moderate length chestnut hair. His green unseeing eyes seem to look past you.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bounty Hunter arts, while his mother instructed him in etiquette, music and courtly manner. His father was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Nothing but the best is good enough for him; and human compassion
Ideals: Impeccable. Flaws: Disease, Racist, Fearful. Bonds: Rich. Occupation: Bounty Hunter
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 43 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 14 (+2) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +1 / 2d8-2, Grapple -2
Possessions: 700 gp. 1 Minor magic item.
Dustin Gracey, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His golden hair is braided into rings. His eyes, though not visible through his cowl, are gray.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter
Ideals: Gifted. Flaws: Fearful. Bonds: Rich, Guardian, Family. Occupation: Hunter
Voice: Indian accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 9 (-1) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Orc
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Moss agate (15 gp).
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Their contribution stands as a beacon of hope for all adventurers!