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Advanced [show]


Bertram England, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair, when down, is lengthy. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born the only child of a wealthy merchant. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur, Joker, Justice. Flaws: Ugly. Bonds: Religious. Occupation: Tanner

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bertram England, Male Human Paladin 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)12 (+1) 9 (-1)11 (+0)
Skills Athletics +6, Religion +4
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp.


Social Check DCs


Trym Clare, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a white small hat and white clothes. His long brown hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich southern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the south, certain he would find work there.

Motivation: Sabotage a competitor; and to unite with his sister

Ideals: Athletic. Bonds: Rich, Job, Immigrant, Family. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Trym Clare, Male Human Sorcerer 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +5, Nature +5
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 200 gp.


Social Check DCs


Odo Kirby, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Carter. He is muscular with a powerful set of arms. His black hair is cut jaggedly and amateurishly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Carter. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a Carter soon after.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to be a healer again

Flaws: Antagonistic. Bonds: Job, Nature, Military, Adventurer. Occupation: Carter

Voice: Gruff and masculine

Attributes [hide]

Odo Kirby, Male Human Paladin 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)8 (-1) 13 (+1)12 (+1)
Skills Deception +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 500 gp. Tourmaline (110 gp). Jasper (60 gp). Golden yellow topaz (1600 gp). Citrine (60 gp). 1 Minor magic item.


Social Check DCs


William Wade, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. He has dyed his greying brown hair a little too much giving a sharp brown color. He has a dull look in his hazel eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not trust anyone and sleeps with one eye open.

History: Born in the west to a Sailor, William learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: Many dire rats want him driven away; and a deep hatred of dire rats

Flaws: Shy, Insomniac. Bonds: Job, Adventurer, Enemies. Occupation: Sailor

Voice: Scandinavian accent

Attributes [hide]

William Wade, Male Human Ranger 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Terran, Draconic
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Cornish, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a fine chain shirt which he covers with brown colored cloaks and clothing, marred by sweets. He wears his golden hair down. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Roger was raised in a hard working conservative environment. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Enemies, Job. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Roger Cornish, Male Human Bard 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 gp.


Social Check DCs

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