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Kyle Alston, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a grey cloak and cross-gartered tan stockings. His skin is also unnaturally pale. His hair is short and red. His face is scarred and worn.

Personality: He acts crazy and hedonistic. He pushes his goals aggressively. He is also a coward if confronted.

History: Kyle hails from a village terrorized by orcs. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Ugly, Hedonist, Fearful. Bonds: Enemies, Nature. Occupation: Miller

Voice: Posh accent

Attributes [hide]

Kyle Alston, Male Human Wizard 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 3 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)12 (+1) 14 (+2)17 (+3)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 29000 cp. 1 Minor magic item.


Social Check DCs


Balimaar Yardley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears yellow painted combat armor at almost all times. He is an epitome of beauty. His red hair is heavily combed to the left. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy and tries to find solutions quickly.

History: Balimaar hails from a village terrorized by gnolls. In his 12th year, his parents were killed by a gnolls raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Balimaar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist. Flaws: Lazy. Bonds: Attractive, Enemies. Occupation: Bricklayer

Voice: Raspy

Attributes [hide]

Balimaar Yardley, Male Human Expert 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)10 (+0) 11 (+0)6 (-2)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Gyula, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, black cloak. His blonde hair is drawn into a tight pony tail with a card scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He exudes charisma. He is a tour de force of persuasion. He is obsessed with a lost civilization.

History: Gifted from a young age, Solomon studied abroad. A few years later when the east was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Expand his business; and a need for knowledge about a nearby landmark

Ideals: Gifted. Bonds: Immigrant, Attractive, Adventurer, Job. Occupation: Fisher

Voice: Speaks with a cold

Attributes [hide]

Solomon Gyula, Male Human Barbarian 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 51 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)13 (+1) 17 (+3)15 (+2)
Skills Persuasion +5, Religion +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 40 pp. Lapis lazuli (5 gp). Coral (160 gp). Red garnet (160 gp). Red garnet (160 gp).


Social Check DCs


Manfred Harley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a black poncho over his likewise colored trousers and shirt. His hair is silver and curly. He wears large thick round spectacles.

Personality: He speaks before he thinks and is too direct. A true patriot, Manfred would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Manfred lived on a farm with his mother, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He wants to get laid; and find a way to reverse the transformation of his sister

Flaws: Impulsive. Bonds: Military, Family, Has a crush. Occupation: Miller

Voice: Middle-eastern accent

Attributes [hide]

Manfred Harley, Male Human Adept 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)17 (+3) 18 (+4)11 (+0)
Skills Insight +7, Nature +6
Senses Passive Perception 14
Languages Common, Gnoll, Auran, Aquan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332000

Possessions: 700 gp. Lapis lazuli (10 gp). Obsidian (10 gp). Moss agate (10 gp). 1 Minor magic item.


Social Check DCs


Bertram Skelton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tattered old clothes. His chestnut hair has been sun bleached extensively. He has several tiny topaz earrings on each ear.

Personality: He can speak with the recently deceased. He also has developed a complete distrust of the Glassblower profession.

History: Bertram was born the youngest of three triplets. His psionic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent father.

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job, Family. Occupation: Bookbinder

Voice: Pronounces difficult words wrong

Attributes [hide]

Bertram Skelton, Male Human Adept 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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