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NPC Generator

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Advanced [show]


Manfred Stafford, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he has the majority of his body covered in plate. He has a small bristly mustache and wavy white hair. His eyes are likewise blue. His teeth are white and perfect.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Manfred was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Forgetful. Bonds: Attractive, Family. Occupation: Architect

Voice: Middle-eastern accent

Attributes [hide]

Manfred Stafford, Male Human Adept 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)11 (+0) 9 (-1)10 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs


Thomas Carlisle, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is generally well dressed albeit a few years behind the times, and a wedding ring on his right hand. His golden hair is drawn into a tight pony tail with a card scrunchie. His eyes are blue and he is always smoking a pipe.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down; and he is content

Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Attractive, In love. Occupation: Interpreter

Voice: Farmer accent

Attributes [hide]

Thomas Carlisle, Male Human Barbarian 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)12 (+1) 15 (+2)16 (+3)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Percival Spaulding, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a blue shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His silver hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is calm most of the time but flees social interaction. He plays an instrument quite well.

History: A powerful brothel owner made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Shipwright again; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Mentor, Job. Occupation: Fortune-teller

Voice: Loud with bravado

Attributes [hide]

Percival Spaulding, Male Human Sorcerer 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 15 (+2)11 (+0) 13 (+1)18 (+4)
Skills Deception +6, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1800 sp. Peridot (70 gp). White pearl (110 gp). Malachite (7 gp).


Social Check DCs


Norman Hallewell, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He tends to wear a white poncho over his likewise colored trousers and shirt, and his gloved hand is found clutching a greatsword. His golden hair is smooth and relatively long. His skin is flawless and his blue eyes scan people very quickly.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Religious, Mentor. Occupation: Banker

Voice: Speaks with a cold

Attributes [hide]

Norman Hallewell, Male Human Wizard 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)12 (+1) 11 (+0)16 (+3)
Skills Investigation +4, Performance +6
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 2000 sp. Hematite (15 gp). Rich purple corundum (1300 gp).


Social Check DCs


Alexandre Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a card on it. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a small toy that he constantly fidgets with.

History: Born to a Layabout, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and to clean up the streets

Flaws: Insomniac, Addict. Bonds: Attractive, Guardian, Poor. Occupation: Bowyer

Voice: Soothing and warm

Attributes [hide]

Alexandre Beitz, Male Human Bard 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)9 (-1) 12 (+1)11 (+0)
Skills Investigation +1, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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