Anthony Kensley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his chestnut hair up in a very large beehive style do. His eyes are likewise green.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also has developed a complete distrust of the Server profession.
History: Anthony lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Anthony took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He'd like to take his coworkers down a peg; and to be a server again
Ideals: Entrepeneur, Impeccable, Gifted. Bonds: Job, Family. Occupation: Blacksmith
Voice: Raspy
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 600 gp. Deep green spinel (160 gp). Black pearl (1600 gp). 1 Minor magic item. 1 Minor magic item.
Gerald Walcott, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His golden hair is unkempt and raggedy. His hazel eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born blind and as such lacked many opportunities for work. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: To unite with his brother.
Flaws: Ugly, Disease. Bonds: Poor, Enemies, Family. Occupation: Mortician
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 2400 sp.
Theodoric Woods, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He is wearing colorful clothing, dressed as a Dilettante. His hair is cut close to his head. He is very pretty but has cold, dead eyes.
Personality: He can speak with the recently deceased. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theodoric is combative with any and all who dare try his patience in the slightest.
History: Born in the east his family was never financially stable. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying sister.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Gifted, Justice. Bonds: Attractive, Poor, Job. Occupation: Dilettante
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 19 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 9 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 6000 sp.
Anthony Sydney, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His blonde hair is cut jaggedly and amateurishly. His eyes are gray and beady.
Personality: He is calm most of the time but flees social interaction. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Over the years he perfected his riding and shooting skills. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Flaws: Ugly, Shy. Bonds: Adventurer, Slave, Nature. Occupation: Hunter
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1 Breastplate. 1 Half-Plate. 1 Banded mail. 1 Banded mail.
Trym Lincoln, Male Human [Permalink]
Personal [hide]
Description: He wears a tan collared shirt and green pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His black hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is a Laborer first and foremost. He believes firmly that knowledge should be universal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. Like his mother and his brother before him, after school he went straight into learning to become a Laborer. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Flaws: Ugly. Bonds: Job, Slave, Adventurer. Occupation: Laborer
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 48 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 800 gp. Obsidian (13 gp). White opal (1100 gp). Zircon (60 gp). 1 Minor magic item.
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