Lance Stanley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady hazel eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Lance was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his sister
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Poor, Family. Occupation: Stableman
Voice: Mousy voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1000 sp.
Henry Hastings, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is renowned for his bright grey suits and hats. His hair is long and golden with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His eyes are green and beady.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Roofer, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and balancing his hectic life and new navigator responsibilities is difficult
Ideals: Persistence, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Navigator
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 22 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Arnold Abram, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Soapmaker. His hair, while still mostly silver, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised by priests from a young age. He worked as a nervous Soapmaker and found it very stressful. He struck the Soapmaker job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Shy. Bonds: Job, Religious, Mentor. Occupation: Soapmaker
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 8
Hit Points 46 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 10 (+0) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item.
Bernard Emsworth, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears a pastel shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His silver hair, when down, is lengthy. His brown eyes lackadaisically let the world flow into them.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Bather, but he got bored and became a Priest. He has drifted from career to career and currently works as a Priest.
Motivation: He'd like to take his coworkers down a peg; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Job, Enemies. Occupation: Priest
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Draconic, Abyssal, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Bertram Badger, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is cut short with large spiked bangs in the front. His eyes are green and catlike.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Bertram hails from a village terrorized by goblins. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Impeccable. Flaws: Insomniac. Bonds: Attractive, Enemies, Adventurer. Occupation: Roofer
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 9 (-1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2400 sp.
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