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NPC Generator

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Advanced [show]


Gerald Clive, Male Human [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. He carries a battered sickle and tarnished ceremonial dagger as well. His long blonde hair reaches down to his waist. He has brown eyes and a grey hat with a red feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the south. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many giants want him driven away.

Ideals: Fighting, Joker. Bonds: Religious, Immigrant. Occupation: Merchant

Voice: Shortens vowels

Attributes [hide]

Gerald Clive, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)17 (+3) 6 (-2)14 (+2)
Skills Medicine +0, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Giant, Aquan, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Deep blue spinel (1200 gp). Moonstone (80 gp). Carnelian (80 gp). 1 Minor magic item.


Social Check DCs


Anselm Dumph, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a robe, a symbol of magic around his neck, and a hand crossbow on his belt, he is not a threatening figure. His silver hair is knotted and matted. He has gray eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is lazy, self-centered, vain, and jealous.

History: A powerful brothel owner made him what he is. He worked as a nervous Merchant and found it very stressful. He's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: Expand his business; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Selfish. Bonds: Mentor, Job. Occupation: Merchant

Voice: Sounds elderly

Attributes [hide]

Anselm Dumph, Male Human Monk 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)16 (+3) 10 (+0)13 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Undercommon, Orc, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs


Bernard Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, wearing tan shirts, loose pants, and blazers most of the time. His red hair is cut short. His hazel eyes are passionate and lively.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born in the south his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Someone believes him a fraud.

Ideals: Persistence. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Bricklayer

Voice: Hard of hearing, loud

Attributes [hide]

Bernard Dumph, Male Human Rogue 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)16 (+3) 14 (+2)13 (+1)
Skills Acrobatics +2, Insight +5
Senses Passive Perception 12
Languages Common, Infernal, Orc, Aquan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +5

Possessions: Just what you see.


Social Check DCs


John Hackney, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft brown waves gently in the breeze. His golden hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He enjoys reading and quiet.

History: John was born in the west. At a young age he loved to build and create. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He is greedy; and meet up once more with his childhood friend

Ideals: Optimist, Logical, Persistence. Bonds: Rich, Adventurer. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

John Hackney, Male Human Ranger 8
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 66 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)9 (-1) 14 (+2)13 (+1)
Skills Athletics +4, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 400 gp. Malachite (4 gp). Azurite (4 gp). Moonstone (80 gp). Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Kirby, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has moderate length red hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Wymar embodies much of what other species detest in the Humans. He has a minor phobia of water and hates getting wet.

History: He was born into a rich family. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is terrified, and will act out of fear; and human compassion

Flaws: Addict, Antagonistic, Fearful, Racist. Bonds: Rich. Occupation: Brewer

Voice: Shortens vowels

Attributes [hide]

Wymar Kirby, Male Human Cleric 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 7 (-2)13 (+1) 16 (+3)15 (+2)
Skills Acrobatics +4, Insight +6
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 300 gp.


Social Check DCs

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