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Advanced [show]


Balimaar Branson, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this southern man sports black clothing, slightly heavier than average wear. His chestnut hair is matted, messy, and big. His eyes are gray and he is always smoking a pipe.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A powerful slaver made him what he is. He helped his father out around the business and became quite the natural. He has achieved small success as a Blacksmith.

Motivation: Wants to work out more often; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Blacksmith

Voice: Can't modulate volume

Attributes [hide]

Balimaar Branson, Male Human Adept 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)6 (-2) 10 (+0)17 (+3)
Skills Investigation +0, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Chad Dumph, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. His moppish auburn hair is in a traditional bowl cut. This green eyed westerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised by priests from a young age. In his 12th year, his parents were killed by a goblins raid, leaving Chad alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Flaws: Ugly, Fearful. Bonds: Rich, Enemies, Religious, Mentor. Occupation: Herbalist

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Chad Dumph, Male Human Commoner 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)17 (+3) 10 (+0)8 (-1)
Skills Nature +6
Senses Passive Perception 10
Languages Common, Goblin, Ignan, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Royston, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a red shirt with thin pastel vertical stripes and brown pants. He has a long brown beard with little hanging trinkets. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Further he is a bit of a stoner and is frequently out of it.

History: He is a Maurezhi in disguise. As a young adult he joined a group advocating for an improvement in Human conditions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Flaws: Antagonistic, Addict, Racist. Bonds: Adventurer, Family. Occupation: Bowyer

Voice: Pirate accent

Attributes [hide]

Gilbert Royston, Male Human Warrior 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)8 (-1) 12 (+1)13 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Rhodochrosite (6 gp). 1 Minor magic item.


Social Check DCs


Lance Rutherford, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His head has been shaved. His face is scarred and worn.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Apothecary arts, while his father instructed him in etiquette, music and courtly manner. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Apothecary

Voice: Low rumbling, strings words together

Attributes [hide]

Lance Rutherford, Male Human Aristocrat 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs


Wymar Marston, Male Human [Permalink]

Personal [hide]

Description: This man wears a violet costume with the symbols of the four houses of cards on his torso. He is muscular with a powerful set of arms. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His brown unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying sister.

Motivation: Many giants want him driven away; and he wants revenge against giants

Ideals: Gifted. Flaws: Disease. Bonds: Enemies, Poor, Immigrant. Occupation: Adventurer

Voice: Soft and mumbly

Attributes [hide]

Wymar Marston, Male Human Druid 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 12 (+1)10 (+0)
Skills Athletics +4, Insight +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: Obsidian (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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