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NPC Generator

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Advanced [show]


Charles Hampton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is long and brown with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. His skin is flawless and his gray eyes scan people very quickly.

Personality: He likes to make people angry or surprised. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Cook

Voice: Soft and mumbly

Attributes [hide]

Charles Hampton, Male Human Paladin 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)11 (+0) 12 (+1)16 (+3)
Skills Intimidation +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 23000 sp. 1 Chain shirt.


Social Check DCs


Theobald Ryland, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. He wears a colorful flower in his auburn hair. His brown eyes are passionate and lively.

Personality: He is witty, but his monotone delivery comes off as unnerving He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He is searching for what he claims is his rightful reward.

Motivation: He doesn't get along with people that don't share his tastes; and he wants to meet his childhood hero

Ideals: Joker, Gifted, Impeccable. Bonds: Attractive, Adventurer. Occupation: Barkeep

Voice: Hard of hearing, loud

Attributes [hide]

Theobald Ryland, Male Human Expert 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Athletics +6
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6

Possessions: 40000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gomory Acton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a lot of dark rich colors, with gold accents. His blonde hair is kept up in a ponytail inside a top hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gomory is combative with any and all who dare try his patience in the slightest.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gomory took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Justice. Flaws: Insane, Mundane. Bonds: Attractive, Nature. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Gomory Acton, Male Human Monk 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)8 (-1) 8 (-1)12 (+1)
Skills Stealth +5, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Reynard Bradly, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, but even with his fine clothing he looks run-down. He has dyed his greying black hair a little too much giving a sharp black color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in the west, but his parents moved at a very young age to the south. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Human people.

Ideals: Athletic. Flaws: Racist, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Assassin

Voice: Speaks with squeezed throat

Attributes [hide]

Reynard Bradly, Male Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Persuasion +3, Survival +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 40000 cp. Golden pearl (160 gp).


Social Check DCs


Patrick Chatham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man prefers to wear brown pants and tee shirts. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: He has always had a great fascination with Human culture. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the south. Patrick was born on a far southern desert where he grew up under the tutelage of his mother, an expert Banker. He left for the south, certain he would find work there.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Logical. Flaws: Ugly, Racist, Fearful. Bonds: Immigrant. Occupation: Banker

Voice: Complex vocabulary, royal

Attributes [hide]

Patrick Chatham, Male Human Adept 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Arcana +5, Deception +5
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +6 / 2d6+3, Ranged +0 / 2d6-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 100 gp. Aquamarine (1000 gp). Violet garnet (1000 gp).


Social Check DCs

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