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NPC Generator

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Advanced [show]


Peter Clapham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses in collared shirts and wears a proper scarf over his head. His long chestnut hair reaches down to his waist. His amber eyes are passionate and lively.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He believes the world needs to unite to get rid of dire rats once and for all.

History: He comes from a rich western family. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Since then, he has sought to make the best of life.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Rich, Slave. Occupation: Shipwright

Voice: Laughs frequently while speaking

Attributes [hide]

Peter Clapham, Male Human Warlock 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)11 (+0) 12 (+1)9 (-1)
Skills Medicine +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Rolf Sherwood, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a tight fitting violet shirt and pants. His whole body is exceptionally muscular. His long black hair reaches down to his waist. His green eyes have a joyful gleam in them most of the time.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He always tries to repair and not replace. It was this mentality that drove him into the Miner business.

History: Born to a Dyer, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To reunite with his absent father; and to share knowledge with the world

Ideals: Persistence, Logical. Bonds: Immigrant, Attractive, Poor. Occupation: Miner

Voice: Spits and sputters

Attributes [hide]

Rolf Sherwood, Male Human Cleric 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 14 (+2)8 (-1) 12 (+1)18 (+4)
Skills Performance +7, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 700 gp. Star ruby (1500 gp). Deep blue spinel (1500 gp). Star ruby (1500 gp). Pink pearl (110 gp).


Social Check DCs


Rolf Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. He has a very tight haircut. His eyes are a pleasant violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not believe in violence as a means to an end. He is a dedicated Fortune-teller but believes his peers are too gung-ho.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Ideals: Joker, Pacifist, Persistence. Flaws: Antagonistic. Occupation: Fortune-teller

Voice: Pirate accent

Attributes [hide]

Rolf Dayton, Male Human Aristocrat 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)9 (-1) 10 (+0)13 (+1)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 600 gp. Lapis lazuli (7 gp). Deep blue spinel (900 gp). Banded agate (7 gp). Pink pearl (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Morton, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel costume with the symbols of strength on his torso. He keeps his red hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Patrick is depressed about a lot of things. He tends to be a nihilist. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born blind and as such lacked many opportunities for work. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the west; and he feels kind of lost in life

Ideals: Logical, Entrepeneur. Flaws: Depressed, Disease. Bonds: Attractive. Occupation: Unemployed

Voice: Voice breaks

Attributes [hide]

Patrick Morton, Male Human Monk 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 10 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 5 (-3)15 (+2) 15 (+2)15 (+2)
Skills Acrobatics +2, Arcana +5
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +5

Possessions: 50 pp. Chalcedony (30 gp). 1 Minor magic item.


Social Check DCs


Manfred Tickle, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in black turtlenecks beneath a blue coat with white slacks. He keeps his black hair in a flapper bob. He has amber eyes and a black hat with a blue feather.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with his god.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Manfred took refuge in the large cave and found the beat up spear and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Optimist. Flaws: Insane. Bonds: Poor, Religious, Nature. Occupation: Stylist

Voice: Eastern European accent

Attributes [hide]

Manfred Tickle, Male Human Adept 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)15 (+2) 8 (-1)14 (+2)
Skills Athletics +1, Survival +2
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Obsidian (16 gp). Aquamarine (1000 gp). Zircon (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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