Don Thorpe, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised in a white middle class family as the only child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: To end his boredom; and he is content
Ideals: Athletic, Entrepeneur. Flaws: Insane, Mundane. Occupation: Map Maker
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
Frederick Ogden, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear flannel and is in decent physical shape. He is bald on top and has large brown tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He works hard and plays hard.
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Flaws: Ugly, Insomniac, Shy, Hedonist, Mundane. Occupation: Miller
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Adelard Barclay, Male Human [Permalink]
Personal [hide]
Description: He wears a black coat over a grey low-cut shirt, and a feathered hat upon his head. His skin is fair and his fingers are delicate and long. His auburn hair is smooth and relatively long. His skin is flawless and his amber eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 17th year, his parents were killed by a giants raid, leaving Adelard alone in the world. After a stint in an orphanage, he was adopted. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: A deep hatred of giants; and several ex partners dislike his way of doing things and want revenge
Flaws: Antagonistic. Bonds: Attractive, Has a crush, Immigrant, Enemies. Occupation: Junk Dealer
Voice: Russian accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 57 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +5
Possessions: 800 gp.
Richard Woods, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears black trousers with red and white striped suspenders. He wears various colorful collared shirts. Beneath his clothing is a huge mess of scar tissue. His tied-back hair is silver. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a Scribe, his mother struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and to get a good night's sleep
Ideals: Athletic, Logical. Flaws: Insomniac. Bonds: Slave, Poor. Occupation: Bounty Hunter
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 40 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2000 sp. Onyx (20 gp). Deep green spinel (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Percival Graeme, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Assassin does. He carries a battered sickle and tarnished quarterstaff as well. He has a very tight haircut. His eyes are gray.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Percival hails from a village terrorized by drow. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Assassin like his father before him.
Motivation: Sabotage a competitor; and revenge
Ideals: Fighting, Logical. Flaws: Insomniac. Bonds: Job, Enemies. Occupation: Assassin
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 28 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 800 gp.
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