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NPC Generator

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Advanced [show]


Clerebold Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a green vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his green boots flare out at the collars. He wears a Stetson hat to cover his moderate length auburn hair. His hazel eyes are slightly larger than normal.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised by priests from a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Fighting. Bonds: Attractive, Religious, Mentor. Occupation: Shepherd

Voice: Boston accent

Attributes [hide]

Clerebold Eastaughffe, Male Human Druid 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 16 (+3)12 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Terran, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 40 pp.


Social Check DCs


Guy Snape, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, violet cloak, and he perpetually has his pickaxe ready. He is bald on top and has large golden tufts of hair around his ears. His green eyes are passionate and lively.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a rivalry with the Church that dominates his actions; and to share knowledge with the world

Ideals: Fighting, Joker, Logical. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Ploughman

Voice: Breathy voice

Attributes [hide]

Guy Snape, Male Human Expert 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 48 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)13 (+1) 11 (+0)14 (+2)
Skills Acrobatics +6, Religion +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4

Possessions: 120 pp. Star rose quartz (30 gp). Jade (60 gp). Golden yellow topaz (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Shirley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, typically a more casual-formal manner and is in decent physical shape. His tied-back hair is white. His eyes are violet.

Personality: Stoic and calm, he prefers to meditate than take action. As long as the job gets done he does not care how it got done.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Odo took refuge in the old dungeon and found the beat up mace and armor he uses now. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of goblins; and doesn't want to be a doctor and was forced into it by his family

Ideals: Disciplined, Professionalism, Gifted. Bonds: Attractive, Nature. Occupation: Doctor

Voice: Voice breaks

Attributes [hide]

Odo Shirley, Male Human Ranger 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)17 (+3) 6 (-2)14 (+2)
Skills Investigation +6, Perception +1
Senses Passive Perception 11
Languages Common, Abyssal, Draconic, Giant
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 pp. Azurite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Rylan, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His chestnut hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: He desires power and/or immortality; and to share knowledge with the world

Ideals: Entrepeneur, Logical, Gifted. Bonds: Adventurer, Religious. Occupation: Navigator

Voice: Speaks with back of mouth

Attributes [hide]

Odo Rylan, Male Human Cleric 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)12 (+1) 12 (+1)10 (+0)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs


Gilbert Barney, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is an amazing painter.

History: He was born in the south, but his parents moved at a very young age to the east. After coming to the age of reason, Gilbert took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the south, certain he would find work there.

Motivation: To settle down with his crush; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Crown-heir

Voice: Speaks with lips pursed

Attributes [hide]

Gilbert Barney, Male Human Bard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)5 (-3) 11 (+0)14 (+2)
Skills History -1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 2500 sp.


Social Check DCs

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