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Advanced [show]


Theodoric Clinton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His golden hair has been sun bleached extensively. His hazel eyes are passionate and lively.

Personality: Theodoric is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He has had some formal dancing training, and achieved minor success. He hasn't been sleeping well lately.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Extrovert, Artistic. Flaws: Insomniac. Bonds: Family, Religious. Occupation: Ruler

Voice: Nasally tone

Attributes [hide]

Theodoric Clinton, Male Human Monk 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)14 (+2) 13 (+1)16 (+3)
Skills Deception +5, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Roland Blakeley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears suspenders and black workpants. His shirt is violet, and he wears a heavy black leather apron most of the time. He wears his hair in dreadlocks. His eyes are likewise amber.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is frequently practicing swordplay.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a goblins raid, leaving Roland alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Roland was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: His religion dominates his actions; and he wants revenge against goblins

Ideals: Passionate. Bonds: Poor, Military, Religious, Enemies. Occupation: Spy

Voice: Deep voice with rolling R's

Attributes [hide]

Roland Blakeley, Male Human Sorcerer 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)9 (-1) 15 (+2)10 (+0)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Everard Ansley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in earthy colors with a blue and tan handkerchief worn on his right side. His brown hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with his god.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Everard took refuge in the old dungeon and found the beat up flail and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk

Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Religious, Nature, Adventurer. Occupation: Spice Merchant

Voice: Smoker's lung

Attributes [hide]

Everard Ansley, Male Human Rogue 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)13 (+1) 14 (+2)10 (+0)
Skills Investigation +3, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hunter Digby, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are a pleasant violet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born at the edge of vast mountains. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. By chance he met his sister recently and the two have been together since.

Motivation: He is compelled to act according to his religious beliefs; and an old rival family wants him found

Ideals: Artistic. Flaws: Selfish. Bonds: Rich, Nature, Family, Religious. Occupation: Barrister

Voice: Complex vocabulary, royal

Attributes [hide]

Hunter Digby, Male Human Adept 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 10 (+0)15 (+2)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome, Celestial
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Riley, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a black cloak and cross-gartered tan stockings. He wears a deerstalker hat to hide his balding. His fierce violet eyes like to dwell on things.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses divination through singing.

History: Born to a pair of adventurers, Hunter grew up listening to his mother's many stories. His parents enrolled him in a Monk school at a young age so that he could practice his divine talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Gifted, Fighting. Flaws: Ugly. Bonds: Adventurer. Occupation: Barber

Voice: Low and grunting

Attributes [hide]

Hunter Riley, Male Human Monk 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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