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NPC Generator

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Advanced [show]


Peter Axton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a black tunic with white highlights, and long green pants that bunch up around his shoes. His clothes are grease stained in places. His golden hair is long and unkept. He has a tattooed face.

Personality: He can speak with the recently deceased. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Peter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He has had some formal dancing training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Ideals: Gifted, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Miner

Voice: Uses lots of figures of speech

Attributes [hide]

Peter Axton, Male Human Monk 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)8 (-1) 10 (+0)5 (-3)
Skills Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Ernest Astley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears blue painted combat armor at almost all times. He sports a long blonde beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 10th year, his parents were killed by a orcs raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Philantrophist. Bonds: Military, Enemies. Occupation: Mayor

Voice: Pronounces O like U

Attributes [hide]

Ernest Astley, Male Human Sorcerer 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)16 (+3) 11 (+0)15 (+2)
Skills History +5, Intimidation +4
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 2700 sp. Fire opal pendant on a fine gold chain (800 gp). A roughly beaten golden orb (160 gp). Old masterpiece painting (800 gp).


Social Check DCs


Hubert Livingstone, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is also unnaturally pale. He has wavy white hair. His blue eyes are passionate and lively.

Personality: A deeply religious man he believes everything happens for a reason. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Religious, Adventurer. Occupation: Knight

Voice: Jittery and nervous

Attributes [hide]

Hubert Livingstone, Male Human Expert 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)15 (+2) 11 (+0)16 (+3)
Skills Deception +5, History +4
Senses Passive Perception 10
Languages Common, Giant, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Percival Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His red hair is unkempt and raggedy. He wears large thick round spectacles.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: The child of a Locksmith, who enjoyed hunting, Percival was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their daughter. He worked as a Stylist, and he later adopted a second daughter.

Motivation: An old rival family wants him found.

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Stylist

Voice: French accent

Attributes [hide]

Percival Hornsby, Male Human Cleric 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)15 (+2) 11 (+0)17 (+3)
Skills Medicine +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp.


Social Check DCs


Robert Yeardley, Male Human [Permalink]

Personal [hide]

Description: A 5'1" eastern man, he is wearing the road beaten gear of a warrior. His white hair is thinning but still full. His eyes are gray.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is afraid of women and trembles around them

History: The child of eastern immigrants he idolized his mother. He helped his mother out around the business and became quite the natural. He struck the Mercenary job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Disease, Shy. Bonds: Immigrant, Job. Occupation: Mercenary

Voice: Mousy voice

Attributes [hide]

Robert Yeardley, Male Human Ranger 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)12 (+1) 15 (+2)9 (-1)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Alchemist’s fire.


Social Check DCs

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