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NPC Generator

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Advanced [show]


Lewis Hadley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His blonde hair, when down, is lengthy. He wears large thick round spectacles.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He is searching for what he claims is his rightful reward.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Religious, Adventurer, Debt. Occupation: Stableman

Voice: Russian accent

Attributes [hide]

Lewis Hadley, Male Human Rogue 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)12 (+1) 16 (+3)15 (+2)
Skills Athletics +1, Persuasion +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 600 gp.


Social Check DCs


Kody Riley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He sports black clothing, slightly heavier than average wear. He has dyed his greying silver hair a little too much giving a sharp silver color. His fierce green eyes like to dwell on things.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by goblins. Kody was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: A deep hatred of goblins.

Ideals: Athletic. Flaws: Disease. Bonds: Job, Immigrant, Enemies. Occupation: Roofer

Voice: Speaks with back of mouth

Attributes [hide]

Kody Riley, Male Human Fighter 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Medicine +5, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: Fiery yellow corundum (1500 gp). Brown-green garnet (70 gp).


Social Check DCs


Drogo Stansfield, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His long chestnut hair is drawn into a two foot long braid. His thin eyebrows rest above his beady violet eyes.

Personality: He has always had a great fascination with Human culture. Drogo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a Engraver, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their son. He worked as a Doctor, and he later adopted a second son.

Motivation: To be a Engraver again.

Flaws: Ugly, Racist. Bonds: Family, Poor, Job. Occupation: Doctor

Voice: Breathy voice

Attributes [hide]

Drogo Stansfield, Male Human Commoner 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. 1 Antitoxin. 7 Acid flasks.


Social Check DCs


Peter Gladstone, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a faded coat and loose pants complete with broad hat. His hair is long and blonde with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. He has green eyes.

Personality: This man loves music and to teach people music more than just about anything. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and he doesn't get along with people that don't share his tastes

Ideals: Artistic, Impeccable. Flaws: Fearful. Bonds: Military, Adventurer. Occupation: Shepherd

Voice: Boston accent

Attributes [hide]

Peter Gladstone, Male Human Aristocrat 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)7 (-2) 11 (+0)11 (+0)
Skills Animal Handling +2, Arcana +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2400 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Clinton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears rags and sports a simple walking cane. His red hair is heavily combed to the right. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invites people to come help in his community garden.

History: The child of a Laborer, who enjoyed hunting, Gerald was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerald took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Addict, Cynical. Bonds: Poor, Nature. Occupation: Roofer

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Clinton, Male Human Warrior 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 35 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)10 (+0) 13 (+1)11 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 900 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Golden circlet with four aquamarines (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs

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