Wymar Huckabee, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who typically wears green cloth garments or leather armor. His silver hair is long and unkept. He wears large thick round spectacles.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He receives visions of the future at random moments
History: He was born in the west. His parents enrolled him in a Commoner school at a young age so that he could practice his arcane talents. He became a Carpenter soon after.
Motivation: To be a Mason again; and balancing his hectic life and new carpenter responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant, Job. Occupation: Carpenter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Druidic, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 16000 cp.
Robert Shipley, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is black, silky, and of moderate length. He has gleaming, smiling green eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Robert was born with his mother's beautiful face. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Robert began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east; and revenge
Ideals: Entrepeneur, Optimist. Bonds: Attractive, Enemies. Occupation: Marshal
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 7 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 6 (-2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Raymond Wallace, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft white waves gently in the breeze, and carries scythes. His brown hair is kept up in a ponytail inside a broad hat. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He loves telling others what to do and how they should feel about things. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Raymond lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Fighting, Opinionated. Flaws: Fearful. Bonds: Rich, Family. Occupation: Animal Trainer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 37 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 9 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Gomory Holton, Male Human [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered green stockings. He carries with him a set of monstrous two handed axes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is braided into rings. His amber eyes dart from person to person to random spaces in the air.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His psionic abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted, Logical. Flaws: Antagonistic. Bonds: Mentor. Occupation: Farmer
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Half-Plate. 1 Half-Plate.
Manfred Shelly, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man dresses in collared shirts and wears a proper scarf over his head. His hair, while still mostly red, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is overprotective of those who hire his services. Manfred is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.
Motivation: To unite with his sister.
Ideals: Fighting. Flaws: Insomniac. Bonds: Guardian, Family, Attractive. Occupation: Performer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!