Theodoric Shelly, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting black shirt and pants. He carries with him a set of bows on his belt, each one with a amber on the hilt. His chestnut hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He can speak with the recently deceased. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His parents moved while he was still in utero so he is the first generation to be born here. Theodoric was born on a far southern forest where he grew up under the tutelage of his mother, an expert Map Maker. He left for the south, certain he would find work there.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Gifted, Optimist. Flaws: Ugly. Bonds: Immigrant. Occupation: Map Maker
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 7 (-2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Bernard Dayton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a long blonde beard, and similarly colored long hair. His face is covered beneath a completely black helmet.
Personality: He hates Humans with a passion. As such he is filled with self loathing. Energy wise he seems alert and responsive.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Expand his business; and a strong sense of loyalty to human people
Ideals: Professionalism. Flaws: Racist. Bonds: Slave, Adventurer, Job. Occupation: Locksmith
Voice: Low range voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 19 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 90 pp.
Anselm Barclay, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fitting clothing which further accentuates his frame. His long white hair is drawn into a two foot long braid. He has gleaming, smiling gray eyes.
Personality: Anselm wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Flattery will make him almost putty in your hands.
History: He was born at the edge of vast island. His father took him hunting and taught him how to get in the mind of other creatures. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and he has a crush on the local slave trader
Ideals: Disciplined. Flaws: Selfish. Bonds: Attractive, Nature, Has a crush, Family. Occupation: Mercenary
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 4 (-3) | 7 (-2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Iolite (60 gp). Iolite (60 gp).
Hunter Holton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Beneath his clothing is a huge mess of scar tissue. His hair is short and brown. He has several tiny topaz earrings on each ear.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Hunter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Adventurer mother left him crippled. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their son. He worked as a Actor, and he later adopted a second son.
Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found
Ideals: Justice. Flaws: Disease. Bonds: Slave, Rich, Family, Military. Occupation: Actor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 14 (+2) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Terran, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 29000 sp. Red-brown spinel (90 gp). 1 Half-Plate. 1 Buckler.
Diggory Shelly, Male Human [Permalink]
Personal [hide]
Description: He wears red trousers with white and black striped suspenders. He wears various colorful collared shirts. He is physically well-built. His hair is white and very short. He is very pretty but has cold, dead eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Diggory was raised in a hard working conservative environment. He dropped out of school to support his sick mother, and resented it. He has set out to sabotage the competition.
Motivation: Regain custody of his daughter; and to reunite with his absent mother
Ideals: Logical. Flaws: Hedonist. Bonds: Attractive, Job, Family. Occupation: Cartwright
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 18 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Gnome, Goblin, Elven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp.
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