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Advanced [show]


Trym Huckabee, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is heavily combed to the right. He has amber eyes.

Personality: He speaks before he thinks and is too direct. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born at the edge of vast plains. He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.

Motivation: Someone believes him a fraud; and wants to work out more often

Ideals: Athletic. Flaws: Impulsive. Bonds: Adventurer, Enemies, Nature. Occupation: Farmer

Voice: Mousy voice

Attributes [hide]

Trym Huckabee, Male Human Aristocrat 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)13 (+1) 14 (+2)14 (+2)
Skills Performance +5, Stealth +1
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2

Possessions: 600 gp. Red spinel (110 gp). Red garnet (110 gp). Iolite (50 gp). Deep blue spinel (200 gp). 1 Minor magic item.


Social Check DCs


Gerard Budd, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses in violet turtlenecks beneath a grey coat with brown slacks. His auburn hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are green.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the north to a Map Maker, Gerard learned a great deal about his father's area of expertise. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His religion dominates his actions; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Adventurer, Job, Religious. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerard Budd, Male Human Barbarian 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 49 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)9 (-1) 18 (+4)15 (+2)
Skills Deception +5, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Kyle Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear green pants and tee shirts. His hair is chestnut and curly. He wears a mask on his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His family was turned out during the war. He and his family wandered south to less war torn lands. He has never given up on his dancing dream.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and he is unsatisfied with his job

Ideals: Optimist, Artistic. Flaws: PTSD. Bonds: Job. Occupation: Armorer

Voice: Loud with bravado

Attributes [hide]

Kyle Wedgwood, Male Human Bard 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 25 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 9 (-1)14 (+2) 6 (-2)8 (-1)
Skills History +5, Performance +2
Senses Passive Perception 8
Languages Common, Abyssal, Draconic
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333310

Possessions: 400 gp. Bloodstone (40 gp). Rhodochrosite (13 gp). Golden pearl (130 gp). Fiery yellow corundum (1000 gp).


Social Check DCs


Tim Huckabee, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is renowned for his bright white suits and hats. He wears his auburn hair down. He wears round tiny glasses practically rammed into his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Tim studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up work as a Barrister and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Gifted. Flaws: Selfish, PTSD. Bonds: Job, Rich. Occupation: Barrister

Voice: Dark and ominous

Attributes [hide]

Tim Huckabee, Male Human Adept 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 13 (+1)12 (+1) 9 (-1)14 (+2)
Skills Religion +3, Survival +1
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Theobald Ainsworth, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He usually wears his brown robe and has his dagger always slung over his shoulder. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and catlike.

Personality: He never swears and excessively uses polite adverbs when speaking. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He comes from a rich western family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He would like to get married and retire; and to settle down with his crush

Ideals: Optimist, Philantrophist. Bonds: Rich, Mentor, Has a crush. Occupation: Engraver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theobald Ainsworth, Male Human Rogue 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)9 (-1) 11 (+0)12 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Red-brown spinel (70 gp).


Social Check DCs

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