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NPC Generator

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Advanced [show]


William Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears green trousers with white and black striped suspenders. He wears various colorful collared shirts. Beneath his clothing is a huge mess of scar tissue. His hair is red and very short. His fierce brown eyes like to dwell on things.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While studying, he fell in love. They married and had a daughter. He has achieved small success as a Detective.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Shy. Bonds: Slave, Job, Poor, In love. Occupation: Detective

Voice: Mousy voice

Attributes [hide]

William Jacobs, Male Human Cleric 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)9 (-1) 12 (+1)11 (+0)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Ernest Badger, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tan coat over a green low-cut shirt, and a Stetson hat upon his head. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His gray unseeing eyes seem to look past you.

Personality: He is extraordinarily eccentric. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a Banker, his mother struggled to pay the bills. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Disease, Insane, Antagonistic. Bonds: Poor. Occupation: Apothecary

Voice: Spits words with contempt

Attributes [hide]

Ernest Badger, Male Human Cleric 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 60 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)8 (-1) 11 (+0)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 500 gp. Alexandrite (1300 gp). Jade (70 gp). Tiger eye turquoise (10 gp). Deep blue spinel (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is long and brown with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His eyes are amber and beady.

Personality: He loves telling others what to do and how they should feel about things. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to loving parents in a slum to the east. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is not mentally stable, and does not behave rationally; and a rival would like him out of the picture

Ideals: Opinionated, Justice. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Bricklayer

Voice: Scratchy, weak

Attributes [hide]

Reynard Wharton, Male Human Barbarian 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)9 (-1) 15 (+2)10 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Don Barton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, typically a more casual-formal manner. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to loving parents in a slum to the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Retire the richest man in the west; and to get a good night's sleep

Ideals: Entrepeneur, Persistence. Flaws: Selfish. Bonds: Attractive, Poor. Occupation: Soapmaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Don Barton, Male Human Sorcerer 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)7 (-2) 11 (+0)14 (+2)
Skills Investigation +1, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 pp. Smoky quartz (50 gp). Lapis lazuli (4 gp). Chrysoberyl (120 gp). White opal (1000 gp).


Social Check DCs


Gerald Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting clothing which further accentuates his frame. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise amber.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was always a brilliant, if unscrupulous mind. After coming to the age of reason, Gerald took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist, Fighting, Logical, Gifted. Flaws: Insane. Bonds: Attractive. Occupation: Bounty Hunter

Voice: Booming voice

Attributes [hide]

Gerald Hallewell, Male Human Bard 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)11 (+0) 12 (+1)10 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 gp. 1 Hourglass.


Social Check DCs

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