Thomas Blakeley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing the road beaten gear of a warrior. He has wavy silver hair. He has gleaming, smiling violet eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not believe in violence as a means to an end. He is a dedicated Ploughman but believes his peers are too gung-ho.
History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Pacifist. Bonds: Attractive, Poor, Nature. Occupation: Ploughman
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 10000 cp. Rich purple corundum (700 gp). Smoky quartz (20 gp). Azurite (4 gp). 1 Masterwork Thieves’ tools. 1 Hourglass. 1 Masterwork Artisan’s tools.
Peter Upton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is renowned for his bright brown suits and hats. His silver hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He snorts whenever he laughs or is feeling confident. He has all his life been fascinated with painting.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.
Motivation: Wants to work out more often; and human compassion
Ideals: Artistic, Athletic. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Gardener
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp.
Solomon Hadley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair is lengthy. He has a dull look in his gray eyes.
Personality: Solomon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the west his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by drow. Solomon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Many drow want him driven away.
Ideals: Extrovert. Flaws: Impulsive. Bonds: Attractive, Poor, Enemies. Occupation: Map Maker
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Norman Tinley, Male Human [Permalink]
Personal [hide]
Description: He wears dull yellow sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He has a black handlebar mustache and slicked back black hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Gifted from a young age, Norman studied abroad. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Impeccable, Joker, Gifted. Bonds: Attractive, Religious. Occupation: Healer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Kyle Harper, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Jeweler. His blonde hair and beard is wavy and long. He is very pretty but has cold, dead eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Jeweler like his mother before him.
Motivation: Wants to open a new tavern.
Flaws: Shy, Disease. Bonds: Attractive, Job. Occupation: Jeweler
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 48 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 300 gp. Moonstone (20 gp). Violet garnet (1400 gp). Emerald (1400 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
