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NPC Generator

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Advanced [show]


Charles Alston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large tan jacket. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a plains tribe. A gifted student he started as a Roofer, but he got bored and became a Bookbinder. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: Balancing his hectic life and new Bookbinder responsibilities is difficult; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Nature, Adventurer. Occupation: Bookbinder

Voice: Speaks with squeezed throat

Attributes [hide]

Charles Alston, Male Human Cleric 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: Just what you see.


Social Check DCs


Alex Mitchell, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears tight fitting clothing which further accentuates his frame, and his gloved hand is found clutching a mace. His hair is black and very short. His amber unseeing eyes seem to look past you.

Personality: Alex hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. The war was a terrible time for him, and Alex does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was a soldier and died while he was still young. Alex was left his father's suit of armor and trained in its use and care. He has never given up on his music dream.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Artistic, Gifted. Flaws: Disease, Depressed. Bonds: Attractive, Military. Occupation: Bounty Hunter

Voice: Ums and uhs a lot

Attributes [hide]

Alex Mitchell, Male Human Aristocrat 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)8 (-1) 12 (+1)10 (+0)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 200 gp. Silver pearl (120 gp). Rock crystal (50 gp). Amber (120 gp). Alexandrite (1400 gp).


Social Check DCs


Lance Oakley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his long brown hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Bricklayer profession.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Lance took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Poor, Nature. Occupation: Unemployed

Voice: Irish accent

Attributes [hide]

Lance Oakley, Male Human Druid 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)10 (+0) 10 (+0)16 (+3)
Skills Performance +6, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 300 gp. Black opal (800 gp).


Social Check DCs


Henry Marlee, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. He carries with him a set of halberds, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His auburn hair is still thick. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered writing. He now spends his time doing works of charity.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Fighting, Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Junk Dealer

Voice: Speaks with a cold

Attributes [hide]

Henry Marlee, Male Human Wizard 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)12 (+1) 8 (-1)18 (+4)
Skills Intimidation +7, Nature +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 200 gp. Coral (70 gp). Alexandrite (1300 gp). Smoky quartz (30 gp). Amethyst (70 gp).


Social Check DCs


Drogo Huxley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His skin is fair and his fingers are delicate and long. His hair is white, silky, and of moderate length. He has a tattooed face.

Personality: Overbrimming with self-confidence, Drogo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the east, but his parents moved at a very young age to the west. His first spouse was a Blacksmith, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Immigrant, Family. Occupation: Spy

Voice: Indian accent

Attributes [hide]

Drogo Huxley, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 5000 sp. Aquamarine (1500 gp). Freshwater pearl (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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