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NPC Generator

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Advanced [show]


Alex Asheton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His hair is always cut to a buzz. He has brown eyes and a pastel hat with a red feather.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Spice Merchant, but he got bored and became a Miller. He has worked as a Miller like his father before him.

Motivation: He's looking for his big break; and retire the richest man in the south

Ideals: Philantrophist, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Job, Adventurer. Occupation: Miller

Voice: Squeaky

Attributes [hide]

Alex Asheton, Male Human Commoner 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4

Possessions: 300 gp. Blue quartz (13 gp). Violet garnet (1600 gp). Rhodochrosite (13 gp). Lapis lazuli (13 gp). 1 Minor magic item.


Social Check DCs


Don Blankley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is generally shirtless and showing off his tattooed chest. His hair is long and red with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. He wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Don isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Sellsword father left him crippled. He ran away from his former home and has been making his living as a Brewer for the past few years.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants to meet his childhood hero

Ideals: Impeccable, Professionalism. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Brewer

Voice: Farmer accent

Attributes [hide]

Don Blankley, Male Human Aristocrat 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. Alexandrite (1000 gp). Sardonyx (60 gp). Azurite (6 gp).


Social Check DCs


Miles Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He tends to wear a large brown jacket. His white hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A skeptical and narcissistic man, Miles's first love is himself. His second love is also himself. Flattery will make him almost putty in your hands.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Miles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Miles's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Impeccable. Flaws: Ugly, Insane, Selfish, Mundane, Antagonistic. Occupation: Mason

Voice: Deep voice with rolling R's

Attributes [hide]

Miles Thorpe, Male Human Adept 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)10 (+0) 10 (+0)9 (-1)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1 Bullseye lantern. 1 Hourglass. 1 Disguise kit. 1 Bullseye lantern.


Social Check DCs


Manfred Allerton, Male Human [Permalink]

Personal [hide]

Description: This northern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. He wears his auburn hair up in a very large beehive style do. His eyes are likewise green.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Manfred was born on a far northern desert where he grew up under the tutelage of his father, an expert Detective. He has since lost track of the people in his past.

Motivation: He wants to meet his childhood hero; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Bonds: Poor, Immigrant, Adventurer, Family, Slave. Occupation: Detective

Voice: Tuts and clicks tongue

Attributes [hide]

Manfred Allerton, Male Human Barbarian 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 48 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Sleight of Hand +7, Survival +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 200 gp. Aquamarine (1600 gp). Golden yellow topaz (1600 gp). Chalcedony (30 gp). Amethyst (60 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theobald Brandon, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a robe, a symbol of the sun god around his neck, and a axe on his belt. He wears a deerstalker hat to cover his moderate length black hair. His eyes are gray.

Personality: He does not believe in betrayal or weakness as things to be tolerated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Theobald was born with his father's beautiful face. Theobald was born on a far southern mountains where he grew up under the tutelage of his father, an expert Cartwright. He left for the south, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Justice. Bonds: Immigrant, Religious, Attractive. Occupation: Cartwright

Voice: Pronounces O like U

Attributes [hide]

Theobald Brandon, Male Human Barbarian 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)12 (+1) 12 (+1)11 (+0)
Skills Deception +2, Survival +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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