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NPC Generator

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Advanced [show]


Gomory Tenley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing colorful clothing, dressed as a Glassblower. He wears his hair in dreadlocks. This blue eyed easterner is not easily forgotten.

Personality: Gomory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gifted from a young age, Gomory studied abroad. He worked as a nervous Glassblower and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A strong sense of loyalty to Human people; and expand his business

Ideals: Athletic, Impeccable, Gifted. Flaws: Racist. Bonds: Slave, Job. Occupation: Glassblower

Voice: Nasally tone

Attributes [hide]

Gomory Tenley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)7 (-2) 15 (+2)13 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Azurite (14 gp). Violet garnet (700 gp). Malachite (14 gp).


Social Check DCs


Diggory Heiser, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of bows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are likewise hazel.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is harsh and unforgiving.

History: Diggory was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: To settle down with his crush; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Adventurer, Has a crush. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

Diggory Heiser, Male Human Wizard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs


Rolf Stanford, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His auburn hair is thinning but still full. His hazel eyes are slightly larger than normal.

Personality: Rolf is depressed about a lot of things. He tends to be a nihilist. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Mason and found it very stressful. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his absent father; and balancing his hectic life and new mason responsibilities is difficult

Flaws: Depressed. Bonds: Attractive, Rich, Slave, Job, Family. Occupation: Mason

Voice: Draws out vowels

Attributes [hide]

Rolf Stanford, Male Human Druid 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)7 (-2) 14 (+2)8 (-1)
Skills Athletics +4, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 200 gp. Moss agate (5 gp). Moonstone (40 gp). Bloodstone (40 gp). Amethyst (80 gp).


Social Check DCs


Clerebold Wellington, Male Human [Permalink]

Personal [hide]

Description: A 6'1" southern man, he wears a robe, a symbol of strength around his neck, and a monstrous two handed axe on his belt. His silver hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has always had a great fascination with Human culture. Animals are drawn to him, and he is able to talk to them.

History: He was born in a small island village. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was granted druidic powers by his dying sister.

Motivation: Nothing but the best is good enough for him; and human compassion

Ideals: Fighting, Gifted, Impeccable. Flaws: Racist. Bonds: Nature. Occupation: Bather

Voice: Slurs words

Attributes [hide]

Clerebold Wellington, Male Human Sorcerer 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 41000 sp. Alexandrite (600 gp). Banded agate (12 gp). 1 Minor magic item.


Social Check DCs


Ernest Compton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in an above average manner. His moppish silver hair is in a traditional bowl cut. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the south. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the south, but his parents moved at a very young age to the east. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Family. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

Ernest Compton, Male Human Adept 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)11 (+0) 8 (-1)11 (+0)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs

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