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Advanced [show]


Geoffrey Remington, Male Human [Permalink]

Personal [hide]

Description: A 5'1" eastern man, he wears a well pressed and immaculate suit (or dress). His hair is short and white. He has a dull look in his violet eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When Geoffrey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Adventurer, Religious, Military. Occupation: Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Geoffrey Remington, Male Human Warrior 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)16 (+3) 12 (+1)9 (-1)
Skills Religion +5
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Gomory Lincoln, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a worn and beaten armor. He wears his golden hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gomory hails from a village terrorized by illithids. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: Many illithids want him driven away.

Ideals: Athletic, Optimist. Flaws: Insane, Emotional. Bonds: Enemies. Occupation: Scribe

Voice: Breathy voice

Attributes [hide]

Gomory Lincoln, Male Human Warrior 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)14 (+2) 9 (-1)11 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Churchill, Male Human [Permalink]

Personal [hide]

Description: A 6'0" northern man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is blonde and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born several months after his father was called into army service. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is wracked by social anxiety.

Flaws: Shy, Fearful. Bonds: Adventurer, Attractive, Military. Occupation: Herbalist

Voice: Soft and mumbly

Attributes [hide]

Ernest Churchill, Male Human Cleric 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)8 (-1) 12 (+1)13 (+1)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. Brown-green garnet (50 gp).


Social Check DCs


John Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with brown socks and a vest with buckled shoes. He carries a battered longsword and tarnished sai as well. His blonde hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a Barkeep, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Brewer for hire.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Job, Poor. Occupation: Brewer

Voice: Deep voice with rolling R's

Attributes [hide]

John Gentry, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 13 (+1)16 (+3)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Roger Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears just a white suit. He has a slight overbite and is overall scrawny. He wears a colorful flower in his brown hair. His amber unseeing eyes seem to look past you.

Personality: This man loves painting and to teach people painting more than just about anything. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Roger lived on a farm with his father, near the main road leading to a nearby town. He has had some formal painting training, and achieved minor success. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Artistic, Joker. Flaws: Disease. Bonds: Attractive, Family. Occupation: Spy

Voice: Speaks with a cold

Attributes [hide]

Roger Hadley, Male Human Warlock 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)13 (+1) 14 (+2)12 (+1)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 200 gp. Rose (60 gp). Zircon (60 gp). Jet (130 gp).


Social Check DCs

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