Wymar Alston, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a black small hat and black clothes. His white hair is long and unkept. He tend to wears goggles to shield his eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Wymar took refuge in the old dungeon and found the beat up falchion and armor he uses now. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and seeks redemption
Ideals: Extrovert, Logical. Flaws: Ugly, Antagonistic. Bonds: Mentor, Nature. Occupation: Stableman
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 18 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Orc, Auran, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 600 gp. Eye agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ralf Browning, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a flattop hair cut. He wears an eyepatch.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He works hard and plays hard.
History: When he was but 4 years old his parents immigrated from the north. A few years later when the west was not economically sound they moved to his current location. After a long history of fighting, Ralf and his spouse have recently divorced.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Immigrant. Occupation: Spice Merchant
Voice: Italian accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 49 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Gold dragon comb with red garnet eye (700 gp). Gold and topaz bottle stopper cork (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Miles Peyton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He got into the Brewer business at a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Nothing but the best is good enough for him; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Entrepeneur, Impeccable. Bonds: Attractive, Job, Debt. Occupation: Brewer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 500 gp.
John Alston, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a red armored body suit, with a simple grey line shooting up and back down. He has a long black beard with little hanging trinkets. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a minor phobia of water and hates getting wet.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he is terrified, and will act out of fear
Ideals: Joker. Flaws: Addict, Fearful. Bonds: Rich. Occupation: Mayor
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +4
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Theodoric Dumph, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses well, typically a more casual-formal manner. His hair, while still mostly brown, has prominent grey streaks. His brown eyes peer out from beneath his top violet hat.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He also has developed a complete distrust of the Sailor profession.
History: He was born into a rich family. His childhood dream was to be a Sailor, but he was a colossal failure. He now owns his own business.
Motivation: To be a Sailor again; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Laborer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 51 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +5
Possessions: 500 gp. Black velvet mask with numerous citrines (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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