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Patrick Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He carries with him a set of sais, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His blonde hair is cut short with large spiked bangs in the front. His blue eyes peer out from beneath his small grey hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Patrick is combative with any and all who dare try his patience in the slightest.

History: Patrick hails from a village terrorized by gnolls. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in sai use. He has achieved small success as a Spice Merchant.

Motivation: Revenge; and a deep hatred of gnolls

Ideals: Fighting, Justice. Bonds: Job, Enemies. Occupation: Spice Merchant

Voice: Shortens vowels

Attributes [hide]

Patrick Melancon, Male Human Warlock 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)8 (-1) 12 (+1)6 (-2)
Skills Acrobatics +5, Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Shane Trollope, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a tight fitting green shirt and pants. His blonde hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: He will rave to anyone who will listen. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the west his family was never financially stable. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally; and he has decided he is irredeemable

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Bellfounder

Voice: Pronounces difficult words wrong

Attributes [hide]

Shane Trollope, Male Human Wizard 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 800 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp). Black velvet mask with numerous citrines (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Hartford, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He is wearing a perfectly clean shirt and pair of pants, and his gloved hand is found clutching a sickle. His auburn hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: Prone to second guessing himself, he comes off as nervous. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he feels threatened by others

Ideals: Entrepeneur. Flaws: Shy, Fearful. Bonds: Attractive, Rich. Occupation: Glassblower

Voice: Puts emphasis on the wrong words

Attributes [hide]

Geoffrey Hartford, Male Human Warlock 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)10 (+0) 16 (+3)6 (-2)
Skills Insight +6, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 300 gp.


Social Check DCs


Aldous Merton, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. His chestnut hair is lengthy and is close to two feet long. This violet eyed southerner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When Aldous reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To get a good night's sleep; and he is greedy

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Rich, Military. Occupation: Bricklayer

Voice: Spits words with contempt

Attributes [hide]

Aldous Merton, Male Human Expert 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 11 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)13 (+1) 10 (+0)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 900 gp.


Social Check DCs


Peter Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered pastel stockings. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Peter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Wants to work out more often; and revenge

Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Religious, Enemies. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Peter Tenley, Male Human Sorcerer 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)4 (-3) 10 (+0)11 (+0) 13 (+1)5 (-3)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: Just what you see.


Social Check DCs

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