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Trym Everleigh, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan Stetson hat and tan clothes. He wears a colorful flower in his red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to loving parents in a slum to the north. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trym took refuge in the large cave and found the beat up morningstar and armor he uses now. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a courier and was forced into it by his family

Ideals: Artistic. Bonds: Immigrant, Attractive, Family, Poor, Nature. Occupation: Courier

Voice: Spanish accent

Attributes [hide]

Trym Everleigh, Male Human Expert 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)16 (+3) 14 (+2)9 (-1)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Abyssal, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5

Possessions: 30000 cp. Tiger eye turquoise (14 gp). Smoky quartz (20 gp). Aquamarine (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Ogden, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He prefers to wear violet pants and tee shirts. He has a brown handlebar mustache and slicked back brown hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. He uses divination through singing.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Lance took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Lance and his spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Antagonistic. Bonds: Military. Occupation: Doctor

Voice: Dutch accent

Attributes [hide]

Lance Ogden, Male Human Cleric 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 13 (+1)15 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Abyssal, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 500 gp. Deep blue spinel (500 gp). Bloodstone (60 gp).


Social Check DCs


Shane Barclay, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fancy brown suit. His chestnut hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a Cook, his mother struggled to pay the bills. A gifted student he started as a Cook, but he got bored and became a Tailor. He struck the Tailor job and began his own company from there.

Motivation: To end his boredom; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy, Mundane. Bonds: Attractive, Poor, Job. Occupation: Tailor

Voice: Speaks like tongue is numb

Attributes [hide]

Shane Barclay, Male Human Commoner 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)15 (+2) 11 (+0)15 (+2)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Celestial, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 400 gp. Alexandrite (600 gp). Sardonyx (80 gp).


Social Check DCs


Ralf Shelly, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large violet jacket. He sports a flattop hair cut. His eyes are likewise blue.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses divination through singing.

History: He was born in the west. A few years later when the east was not economically sound they moved to his current location. Recently the stress of being a Gardener has made it difficult for him to sleep.

Motivation: To unite with his sister; and to be a barber again

Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Immigrant, Family. Occupation: Gardener

Voice: Hollow voice

Attributes [hide]

Ralf Shelly, Male Human Cleric 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)15 (+2) 13 (+1)11 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp.


Social Check DCs


Gerald Denholm, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a green shirt with thin yellow vertical stripes and brown pants. His black hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to make people angry or surprised. He is able to make almost anything out of random pieces of junk.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Military, Family. Occupation: Miner

Voice: Ums and uhs a lot

Attributes [hide]

Gerald Denholm, Male Human Barbarian 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)13 (+1) 15 (+2)5 (-3)
Skills Deception -1
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Eye agate (11 gp). 1 Minor magic item.


Social Check DCs

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