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NPC Generator

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Advanced [show]


Gerald Heiser, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a pastel and white handkerchief worn on his right side, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His blonde hair has been sun bleached extensively. His eyes are gray.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Knight job now, and dutifully fulfills any obligations he has.

Motivation: To be a Cook again.

Ideals: Optimist, Fighting. Bonds: Job, Attractive. Occupation: Knight

Voice: Draws out vowels

Attributes [hide]

Gerald Heiser, Male Human Fighter 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 10 (+0)17 (+3)
Skills History +4, Survival +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Conrad Hadlee, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep red leather and dull grey iron scale mail. He wears his auburn hair down. His violet eyes have a joyful gleam in them most of the time.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Flaws: Antagonistic, Hedonist. Bonds: Religious, Job, Family. Occupation: Junk Dealer

Voice: German accent

Attributes [hide]

Conrad Hadlee, Male Human Rogue 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 16 (+3)12 (+1) 10 (+0)9 (-1)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 500 gp. Banded agate (15 gp). 1 Minor magic item.


Social Check DCs


Charles Kensley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in earthy colors with a blue and violet handkerchief worn on his right side. His brown hair, when down, is lengthy. His hazel unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. During his travels, Charles and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Charles discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Charles fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Find a way to reverse the transformation of his brother; and he feels kind of lost in life

Flaws: Disease, Depressed, Secretive. Bonds: Slave, Adventurer, Family. Occupation: Fortune-teller

Voice: Raspy

Attributes [hide]

Charles Kensley, Male Human Expert 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills History +5, Medicine +3
Senses Passive Perception 10
Languages Common, Undercommon, Druidic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 7000 sp.


Social Check DCs


Frederick Altham, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is well dressed, but even with his fine clothing he looks run-down. He wears a colorful flower in his auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC.

Flaws: Shy, Antagonistic. Bonds: Attractive, In love, Immigrant. Occupation: Interpreter

Voice: Low range voice

Attributes [hide]

Frederick Altham, Male Human Rogue 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 17 (+3)17 (+3) 8 (-1)14 (+2)
Skills Investigation +6, Religion +6
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Goblin
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Blyth, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his sword. His white hair is cut short. His brown unseeing eyes seem to look past you.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He believes the world needs to unite to get rid of illithids once and for all.

History: Hunter hails from a village terrorized by illithids. A freak accident while working with his Shoemaker mother left him crippled. Days after completing his studies, news broke out that his hometown was attacked by illithids. Hunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He wants revenge against illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Athletic, Fighting. Flaws: Disease. Bonds: Enemies. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Hunter Blyth, Male Human Barbarian 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)4 (-3) 11 (+0)15 (+2) 15 (+2)15 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Sylvan, Orc
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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