Jocelyn Hackney, Male Human [Permalink]
Personal [hide]
Description: He wears a violet vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his violet boots flare out at the collars, and carries scimitars. With bright chestnut hair and a scraggly beard. He wears a mask on his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in a small island village. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Gifted, Professionalism. Bonds: Nature, Religious. Occupation: Interpreter
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 12000 cp. Chalcedony (30 gp). Aquamarine (700 gp). Bloodstone (30 gp).
Diggory Soames, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear brown pants and tee shirts, and sports empty pouches on his belt. His blonde hair is cut short. His eyes are likewise green.
Personality: He speaks before he thinks and is too direct. He is an amazing painter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted necromantic powers by his dying brother.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and someone believes him a fraud
Ideals: Gifted. Flaws: Impulsive, PTSD. Bonds: Enemies. Occupation: Bather
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Draconic, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 20000 cp.
Alexandre Shelby, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He wears bulky white painted plate armor. His brown hair is long and unkept. He has gleaming, smiling amber eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He invites people to come help in his community garden.
History: He was born to loving parents in a slum to the south. A gifted student he started as a Assassin, but he got bored and became a Sailor. He struck the Sailor job and began his own company from there.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Sailor
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 38 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 9 (-1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
Possessions: 600 gp. A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Old masterpiece painting (400 gp).
Raymond Everleigh, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'4" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His right hand appears badly burned and disfigured. His hair is always cut to a buzz. His brown eyes lackadaisically let the world flow into them.
Personality: Raymond wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He has all his life been fascinated with music.
History: Raymond lived on a farm with his father, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Marshal and was forced into it by his family; and wants to raise his children well
Ideals: Entrepeneur, Disciplined, Artistic. Bonds: Family. Occupation: Marshal
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Abyssal, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 100 gp. Eye agate (8 gp). 1 Minor magic item.
Wymar Dalton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears skinny pants and wears a green and pastel robe with the hood down. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is happy with his job as a Doctor. He turns his eye from what people do, preferring to live and let live. Wymar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Wymar was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He inherited the family business which he has now maintained for 5 years.
Motivation: Wants to open a new tavern; and to be a server again
Flaws: Addict, Hedonist. Bonds: Job, Poor, Adventurer. Occupation: Doctor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
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