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NPC Generator

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Advanced [show]


Bertram Rodney, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He keeps his long white hair kept up in a rat tail. His ears are large.

Personality: Eccentric and domineering, Bertram will drive conversation. He is able to make almost anything out of random pieces of junk.

History: From birth he was tutored by a cruel and relentless mentor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business

Ideals: Extrovert, Gifted, Impeccable. Flaws: Ugly. Bonds: Mentor. Occupation: Layabout

Voice: Stutters

Attributes [hide]

Bertram Rodney, Male Human Ranger 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. 1 Superior lock. 1 Good lock. 1 Masterwork manacles.


Social Check DCs


Patrick Beitz, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He is wearing colorful clothing, dressed as a Carpenter. He wears a colorful flower in his golden hair. His fierce brown eyes like to dwell on things.

Personality: While he acts the brute, he is far gentler than he would appear. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has achieved small success as a Carpenter.

Motivation: To reunite with his old friends; and he is greedy

Ideals: Fighting, Joker. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Carpenter

Voice: Raspy

Attributes [hide]

Patrick Beitz, Male Human Warlock 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)17 (+3) 15 (+2)15 (+2)
Skills History +6, Stealth +6
Senses Passive Perception 12
Languages Common, Auran, Terran, Infernal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 800 gp. Blue sapphire (1500 gp). Chrysoprase (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Brixton, Male Human [Permalink]

Personal [hide]

Description: A 6'0" southern man, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. His silver hair is unkempt and raggedy. His eyes are a pleasant gray.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Ugly, Fearful. Bonds: Poor, Job, Family. Occupation: Adventurer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ralf Brixton, Male Human Rogue 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)6 (-2) 9 (-1)11 (+0)
Skills Medicine +1, Religion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 9000 cp. 1 Banded mail.


Social Check DCs


Bertram Spaulding, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is generally shirtless and showing off his tattooed chest. His hair is red and curly. His fierce hazel eyes like to dwell on things.

Personality: Always inclined to offer people food he seems plenty friendly. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the south to a Interpreter, Bertram learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Military, Job, Family. Occupation: Interpreter

Voice: Middle-eastern accent

Attributes [hide]

Bertram Spaulding, Male Human Barbarian 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 40 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)10 (+0) 14 (+2)15 (+2)
Skills Insight +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 400 gp. Red garnet (50 gp). Hematite (5 gp). Onyx (50 gp).


Social Check DCs


Solomon Northcott, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and very much looks the part of a Navigator. He has a small bristly mustache and wavy white hair. His ears are large.

Personality: Stoic and calm, he prefers to meditate than take action. He would rather hide behind his crafts than deal with other people.

History: Born in the north to a Navigator, Solomon learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Disciplined, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Navigator

Voice: Puts emphasis on the wrong words

Attributes [hide]

Solomon Northcott, Male Human Aristocrat 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)11 (+0) 14 (+2)14 (+2)
Skills Investigation +3, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: Old masterpiece painting (2100 gp).


Social Check DCs

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