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Advanced [show]


Heward Nibley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears brown trousers with white and green striped suspenders. He wears various colorful collared shirts. He has a very tight haircut. His eyes, though not visible through his cowl, are hazel.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a habit of throwing himself into exceedingly dangerous situations.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted necromantic powers by his dying sister.

Motivation: Wants to work out more often.

Ideals: Athletic, Passionate, Gifted. Flaws: Impulsive, Fearful. Occupation: Miller

Voice: Speaks in third person

Attributes [hide]

Heward Nibley, Male Human Paladin 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)10 (+0) 6 (-2)13 (+1)
Skills Animal Handling +0, Stealth +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Theobald Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is golden and curly. His amber eyes are passionate and lively.

Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A need for knowledge about a nearby landmark; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Disease. Bonds: Rich, Adventurer, Nature, Enemies. Occupation: Locksmith

Voice: Spits words with contempt

Attributes [hide]

Theobald Staurheim, Male Human Druid 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)12 (+1) 7 (-2)9 (-1)
Skills Deception +2, Sleight of Hand +6
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Blue quartz (13 gp). Zircon (40 gp). Star rose quartz (40 gp). 1 Minor magic item.


Social Check DCs


Chad Wallace, Male Human [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a black coat. He has a penchant for wearing a ring with an oversized opal on his right hand. With a patchy chestnut beard and wild chestnut hair. He is very pretty but has cold, dead eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with finding treasure.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He is searching for what he claims is his rightful reward.

Motivation: He has money and likes to spend it; and to reunite with his old friends

Flaws: Selfish. Bonds: Rich, Attractive, Adventurer, Nature. Occupation: Carter

Voice: Thin and wheezing

Attributes [hide]

Chad Wallace, Male Human Commoner 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Solomon Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. His hair is auburn and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Solomon is combative with any and all who dare try his patience in the slightest.

History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of drow; and he's in love

Ideals: Justice, Entrepeneur. Bonds: Attractive, Has a crush, Enemies. Occupation: Navigator

Voice: Speaks in third person

Attributes [hide]

Solomon Carlton, Male Human Expert 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 17 (+3)13 (+1)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Bernard Norton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting clothing which further accentuates his frame. He wears his silver hair down. His fierce gray eyes like to dwell on things.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Flattery will make him almost putty in your hands.

History: Bernard was born in the west. At a young age he loved to build and create. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Emotional, Selfish. Bonds: Attractive, Adventurer, Military. Occupation: Weaver

Voice: Australian accent

Attributes [hide]

Bernard Norton, Male Human Cleric 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)15 (+2) 14 (+2)13 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 800 gp. Rhodochrosite (12 gp). Hematite (12 gp). Tiger eye turquoise (12 gp). Amethyst (160 gp). 1 Minor magic item.


Social Check DCs

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