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NPC Generator

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Advanced [show]


Frederick Colby, Male Human [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with black pants. He carries a battered longsword and tarnished longbow as well. His hair is long and auburn with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. He wears a mask on his face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in a small mountains village. A few years later when the west was not economically sound they moved to his current location. He has worked as a Fortune-teller like his father before him.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Fighting. Bonds: Attractive, Job, Nature, Immigrant. Occupation: Fortune-teller

Voice: French accent

Attributes [hide]

Frederick Colby, Male Human Warrior 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 6 (-2)18 (+4) 9 (-1)14 (+2)
Skills Athletics +2, History +7
Senses Passive Perception 9
Languages Common, Terran, Giant, Gnoll, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +7

Possessions: 1 Minor magic item.


Social Check DCs


Gerald Harley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of shields on his belt, each one with a sapphire on the hilt. His hair is cut close to his head. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Stoic and calm, he prefers to meditate than take action. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Fighting, Disciplined. Flaws: Ugly, Forgetful, Mundane. Bonds: Poor. Occupation: Tanner

Voice: Smoker's lung

Attributes [hide]

Gerald Harley, Male Human Bard 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 5 (-3)13 (+1) 15 (+2)10 (+0)
Skills Persuasion +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 900 sp.


Social Check DCs


Everard Badger, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His brown hair is heavily combed to the right. He wears large thick round spectacles.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Flattery will make him almost putty in your hands.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and further expansion of business

Flaws: Selfish, Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Sculptor

Voice: Speaks with a cold

Attributes [hide]

Everard Badger, Male Human Rogue 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 12 (+1)11 (+0) 14 (+2)17 (+3)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 15000 cp. 1 Masterwork Light steel shield.


Social Check DCs


Anthony Tyndall, Male Human [Permalink]

Personal [hide]

Description: An older man who wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case, he is not a threatening figure. His red hair is long and unkept. His hazel eyes dart from person to person to random spaces in the air.

Personality: He will rave to anyone who will listen. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to loving parents in a slum to the east. A freak accident while working with his Tailor father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Secretive, Disease. Bonds: Poor. Occupation: Fortune-teller

Voice: Thin and wheezing

Attributes [hide]

Anthony Tyndall, Male Human Sorcerer 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 6 (-2)11 (+0) 9 (-1)10 (+0)
Skills Animal Handling +1, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 400 gp.


Social Check DCs


Alex Altham, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, blue, dusty cloak. His golden hair and beard is wavy and long. He wears an eyepatch.

Personality: Abrasive and pushy, he has a hard time making friends. He does not believe in violence as a means to an end. He is a dedicated Apothecary but believes his peers are too gung-ho.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Alex took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Pacifist, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Apothecary

Voice: Draws out vowels

Attributes [hide]

Alex Altham, Male Human Commoner 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)9 (-1) 6 (-2)12 (+1)
Skills Investigation +1, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp.


Social Check DCs

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