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Advanced [show]


Ernest Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. He carries with him a set of bows on his belt, each one with a sapphire on the hilt. He keeps his silver hair in a pixie cut. He wears an eyepatch.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Emotional. Bonds: Military. Occupation: Mercenary

Voice: Scottish accent

Attributes [hide]

Ernest Quinton, Male Human Expert 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)10 (+0) 14 (+2)9 (-1)
Skills Intimidation +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2500 sp.


Social Check DCs


Balimaar Myerscough, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this eastern man wears a well pressed and immaculate suit (or dress). His white hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He speaks before he thinks and is too direct. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He is untrained/undisciplined, which makes him dangerous.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Athletic. Flaws: Ugly, Insane, Impulsive. Bonds: Family. Occupation: Locksmith

Voice: Can't modulate volume

Attributes [hide]

Balimaar Myerscough, Male Human Wizard 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)10 (+0) 15 (+2)14 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 34000 sp. 2 Thunderstones. 1 Everburning torch. 1 Antitoxin. 2 Thunderstones.


Social Check DCs


Geoffrey Kendall, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of tridents on his belt, each one with a ruby on the hilt. He has styled his red hair well, parting it to the right. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his father. His childhood dream was to be a Sailor, but he was a colossal failure. He's also a talented Sailor, but doesn't like to broadcast it.

Motivation: He has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Job, Adventurer. Occupation: Hunter

Voice: Nasally tone

Attributes [hide]

Geoffrey Kendall, Male Human Cleric 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)16 (+3) 9 (-1)10 (+0)
Skills Perception +1, Performance +2
Senses Passive Perception 12
Languages Common, Celestial, Gnoll, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Masterwork Thieves’ tools. 1 Climber’s kit. 1 Disguise kit.


Social Check DCs


Trym Everleigh, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a green coat over a black low-cut shirt, and a top hat upon his head. He has styled his brown hair well, parting it to the left. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He cannot resist a sob story and will often dote over anyone who has one.

History: A powerful brothel owner made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: Human compassion.

Ideals: Philantrophist. Flaws: Ugly, Addict, Racist. Bonds: Mentor. Occupation: Stylist

Voice: Strong lisp

Attributes [hide]

Trym Everleigh, Male Human Druid 8
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 76 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)11 (+0) 15 (+2)10 (+0)
Skills Insight +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 500 gp. Violet garnet (1000 gp). Rich purple corundum (1500 gp). Deep green spinel (80 gp). Jet (80 gp). Onyx (40 gp). Zircon (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin brown vertical stripes and black pants. He is physically well-built. He wears his silver hair up. He has a dull look in his hazel eyes.

Personality: Abrasive and pushy, he has a hard time making friends. Flattery will make him almost putty in your hands.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His arcane abilities were realized during a raid on his village. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To prove his worth to the world; and to reunite with his absent father

Ideals: Gifted. Flaws: Antagonistic, Selfish, Secretive, Impulsive. Occupation: Spice Merchant

Voice: Shortens vowels

Attributes [hide]

Simon Shelley, Male Human Aristocrat 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)15 (+2) 14 (+2)15 (+2)
Skills Insight +4, Investigation +4
Senses Passive Perception 12
Languages Common, Ignan, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Blue star sapphire (700 gp). Fiery yellow corundum (700 gp). 1 Buckler.


Social Check DCs

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