Charles Shirley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is matted, messy, and big. His eyes are likewise violet.
Personality: He is business-like. He takes instructions and follows them to the letter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born several months after his mother was called into army service. When Charles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted divine powers by his dying sister.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Professionalism, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Crown-heir
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 12 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 9 (-1) | 15 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Terran, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp. Rose (40 gp). Chrysoberyl (50 gp). Golden yellow topaz (200 gp). Jade (50 gp).
Anthony Appleton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He has a large yellow mantle and cape that has been intricately interwoven into his tan robe. His top hat is riddled with cuts and holes. His eyes are a pleasant violet.
Personality: He is extraordinarily eccentric. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Anthony hails from a village terrorized by dire rats. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted psionic powers by his dying sister.
Motivation: He wants revenge against dire rats; and many dire rats want him driven away
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Enemies, Slave. Occupation: Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 24 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 900 gp. Violet garnet (900 gp). Rhodochrosite (9 gp). Amber (110 gp). Black pearl (900 gp).
Ralf Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His hair is always cut to a buzz. His eyes are likewise amber.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: When he was but 7 years old his parents immigrated from the east. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To pay off his debts; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist. Bonds: Attractive, Adventurer, Immigrant, Debt. Occupation: Seamstress
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 23 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 6 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Anselm Chatham, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is long and white with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His eyes are brown and he is always smoking a pipe.
Personality: Abrasive and pushy, he has a hard time making friends. He misses his home and complains about the freezing weather, even in summer.
History: He was born in a small desert village. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, PTSD. Bonds: Attractive, Immigrant, Nature. Occupation: Detective
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 100 gp. Amethyst (70 gp).
Drogo Langdon, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. His hair is auburn, silky, and of moderate length. He has gleaming, smiling amber eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He receives visions of the future at random moments
History: Drogo was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Sellsword for the past few years.
Motivation: To be a Shoemaker again; and sabotage a competitor
Ideals: Passionate, Gifted. Bonds: Poor, Attractive, Job. Occupation: Sellsword
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Celestial, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. 1 Half-Plate.
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