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NPC Generator

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Advanced [show]


Geoffrey Leighton, Male Human [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is knotted and matted. His brown eyes are passionate and lively.

Personality: He has a massive crush on the younger sibling of the Hunter who has hired him part-time. Energy wise he seems alert and responsive.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants nothing more than to rejoin the army; and wants a kiss

Ideals: Professionalism. Bonds: Attractive, Has a crush, Military. Occupation: Hunter

Voice: Sensual and smooth

Attributes [hide]

Geoffrey Leighton, Male Human Rogue 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 12 (+1)8 (-1)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4

Possessions: Red spinel (100 gp). Hematite (10 gp). Jet (100 gp). 1 Minor magic item.


Social Check DCs


Gilbert Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a yellow costume with the symbols of death on his torso. He has a black handlebar mustache and slicked back black hair. His blue eyes dart from person to person.

Personality: Gilbert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Since then, he has sought to make the best of life.

Motivation: Wants to work out more often.

Ideals: Athletic, Extrovert, Optimist. Bonds: In love, Religious. Occupation: Fisher

Voice: Sighs a lot, exhausted

Attributes [hide]

Gilbert Brandon, Male Human Sorcerer 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)11 (+0) 9 (-1)11 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 5000 cp. 1 Half-Plate.


Social Check DCs


Trym Gresham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears brown painted combat armor at almost all times. He wears his brown hair up. He wears crescent spectacles with a black brim.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Trym was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Nothing but the best is good enough for him.

Ideals: Philantrophist, Persistence. Flaws: Ugly, Antagonistic. Occupation: Ruler

Voice: Low range voice

Attributes [hide]

Trym Gresham, Male Human Adept 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)12 (+1) 11 (+0)15 (+2)
Skills History +3, Stealth +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 6000 cp.


Social Check DCs


Norman Coombs, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear black tank tops with blue pants, and sports empty pouches on his belt. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: Norman speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with his god.

History: He was born in the north, but his parents moved at a very young age to the south. He has had some formal poetry training, and achieved minor success. He left for the north, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Ideals: Impeccable, Artistic. Bonds: Religious, Immigrant, Family. Occupation: Miller

Voice: Tuts and clicks tongue

Attributes [hide]

Norman Coombs, Male Human Sorcerer 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 12 (+1)16 (+3) 15 (+2)14 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common, Druidic, Draconic, Halfling
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Theobald Southey, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a wide-brimmed hat to cover his moderate length blonde hair. His eyes are blue and beady.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in a small forest village. Theobald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the north; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Bather

Voice: Indian accent

Attributes [hide]

Theobald Southey, Male Human Ranger 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)5 (-3) 13 (+1)13 (+1)
Skills Arcana -1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp.


Social Check DCs

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