Hugh Paxton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: He has a massive crush on the younger sibling of the Dyer who has hired him part-time. He believes the world needs to unite to get rid of gnolls once and for all.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Cook. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and he's in love
Ideals: Fighting, Athletic. Bonds: Attractive, Has a crush, Enemies. Occupation: Dyer
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Miles Ashton, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in a clean red cloak covering his clean studded leather. He is muscular with a powerful set of arms. He has styled his brown hair well, parting it to the left. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He works hard and plays hard.
History: Miles was born in the north. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break
Ideals: Persistence, Fighting. Flaws: Hedonist. Bonds: Attractive, Adventurer. Occupation: Masseuse
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Gnoll, Terran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 1000 sp. 1 Minor magic item.
Don Ramsay, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Weaver. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irascible and easily irritated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the north to a Weaver, Don learned a great deal about his father's area of expertise. Through the years after Don was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Don's father didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 11 years.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Insomniac, Antagonistic. Bonds: Job, Attractive. Occupation: Weaver
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 7 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 5000 sp. Sard (40 gp). Iolite (40 gp).
William Ridley, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting black shirt and pants. He carries a battered club and tarnished glaive as well. His white hair is smooth and relatively long. His eyes are green and he is always smoking a pipe.
Personality: He speaks before he thinks and is too direct. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, William is combative with any and all who dare try his patience in the slightest.
History: He was born at the edge of vast forest. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To unite with his brother; and to reunite with his absent father
Ideals: Fighting, Justice. Flaws: Impulsive. Bonds: Nature, Family. Occupation: Mercenary
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 33 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 8 (-1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 17
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +7
Possessions: 300 gp. A miniature golden chest with tiny emeralds lining the top (40 gp). 1 Minor magic item. 1 Minor magic item.
Gerard Hayley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is long and unkept. He is baby faced.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He inherited the family business which he has now maintained for 10 years.
Motivation: His religion dominates his actions.
Ideals: Disciplined, Joker. Flaws: Ugly. Bonds: Religious. Occupation: Bounty Hunter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 26 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: Just what you see.
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