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Advanced [show]


Anselm Yeardley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his auburn hair in a flapper bob. His violet eyes peer out from beneath his Stetson pastel hat.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with a lost civilization.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Bounty Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Anselm Yeardley, Male Human Sorcerer 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)17 (+3) 14 (+2)17 (+3)
Skills Athletics +5, Nature +6
Senses Passive Perception 12
Languages Common, Gnome, Auran, Giant
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Darby, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. His silver hair is kept up in a ponytail inside a feathered hat. He wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food he seems plenty friendly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Godfrey was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He then took over the family business and is one of the better Beggar for hire.

Motivation: He has passion for adventuring and risk; and he feels threatened by others

Ideals: Philantrophist. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Beggar

Voice: High pitched, excited

Attributes [hide]

Godfrey Darby, Male Human Commoner 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)16 (+3) 14 (+2)11 (+0)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 12
Languages Common, Sylvan, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Red spinel (100 gp). White pearl (100 gp).


Social Check DCs


Wymar Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fine chain shirt which he covers with green colored cloaks and clothing. His red hair is braided into rings. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily eccentric. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He loathes his own lifestyle; and obtaining odd cultural human artifacts is his passion

Flaws: Insane, Fearful, Depressed. Bonds: Adventurer. Occupation: Dyer

Voice: Low range voice

Attributes [hide]

Wymar Brandon, Male Human Ranger 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)13 (+1) 5 (-3)13 (+1)
Skills Deception +4, Medicine +0
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs


Norman Kendall, Male Human [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his hammer always slung over his shoulder. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Norman was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He has set out to sabotage the competition.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Impeccable. Flaws: Insane, Ugly. Bonds: Job, Adventurer. Occupation: Blacksmith

Voice: Raspy

Attributes [hide]

Norman Kendall, Male Human Expert 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)8 (-1) 10 (+0)15 (+2)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1400 sp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp).


Social Check DCs


Manfred Winchester, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and carries scimitars. His hair is silver and very short. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He left for the north, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Impeccable. Bonds: Immigrant, Rich. Occupation: Tailor

Voice: Speaks like tongue is numb

Attributes [hide]

Manfred Winchester, Male Human Bard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 8 (-1)17 (+3) 11 (+0)15 (+2)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Draconic, Giant, Infernal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 200 gp. 1 Banded mail. 1 Half-Plate.


Social Check DCs

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