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Advanced [show]


Theodoric Northcott, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a ruthless business man, a trait he acquired from his mother.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Entrepeneur, Impeccable. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Theodoric Northcott, Male Human Warlock 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)15 (+2) 16 (+3)12 (+1)
Skills Investigation +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Undercommon, Goblin
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 11000 sp.


Social Check DCs


Diggory Coombs, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is renowned for his bright grey suits and hats. His black hair is kept up in a ponytail inside a deerstalker hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the east to a Butcher, Diggory learned a great deal about his father's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has drifted from career to career and currently works as a Butcher.

Motivation: He is unsatisfied with his job.

Flaws: Insane, Antagonistic, Impulsive. Bonds: Job, Family. Occupation: Butcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Diggory Coombs, Male Human Barbarian 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Black pearl (700 gp). Aquamarine (700 gp). Alexandrite (700 gp). 1 Half-Plate.


Social Check DCs


Gerald Elton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with green colored cloaks and clothing. He wears his white hair up. He wears crescent spectacles with a black brim.

Personality: Gerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses divination through singing.

History: Gerald was born in the west. At a young age he loved to build and create. His parents enrolled him in a Wizard school at a young age so that he could practice his druidic talents. He left for the west, certain he would find work there.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Gifted, Persistence. Bonds: Immigrant. Occupation: Bowyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerald Elton, Male Human Wizard 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)11 (+0) 8 (-1)12 (+1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Burton, Male Human [Permalink]

Personal [hide]

Description: This man wears baggy brown pantaloons and a tan scarf. He is muscular with a powerful set of arms. He wears his auburn hair up in a very large beehive style do. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Confrontational and typically high on some drug or another. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. His parents enrolled him in a Adept school at a young age so that he could practice his martial talents. He got away from his former life and has fallen to alcoholism.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Nature, Debt. Occupation: Interpreter

Voice: Uses lots of figures of speech

Attributes [hide]

Gilbert Burton, Male Human Adept 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)16 (+3) 7 (-2)17 (+3)
Skills History +6, Insight +1
Senses Passive Perception 8
Languages Common, Goblin, Gnoll, Auran
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Smoky quartz (50 gp). Hematite (11 gp). Malachite (11 gp).


Social Check DCs


John Budd, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a tan poncho over his likewise colored trousers and shirt. He keeps his long blonde hair kept up in a rat tail. He has gray eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: John was born the youngest of three triplets. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.

Motivation: Nothing but the best is good enough for him; and marry his sister to traveling adventurers

Ideals: Artistic, Impeccable. Flaws: Antagonistic. Bonds: Family, Nature. Occupation: Shipwright

Voice: Pronounces difficult words wrong

Attributes [hide]

John Budd, Male Human Wizard 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 10 (+0)17 (+3)
Skills Arcana +5, Performance +6
Senses Passive Perception 10
Languages Common, Auran, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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