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NPC Generator

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Advanced [show]


Trym Yorke, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is well dressed, constantly wearing a yellow suit, brown shirt, and blue tie. He is an epitome of beauty. His long blonde hair reaches down to his waist. His eyes are blue.

Personality: He is a Hunter first and foremost. He believes firmly that knowledge should be universal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Hunter.

Motivation: Retire the richest man in the south; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Fighting. Bonds: Attractive, Job, Rich. Occupation: Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Yorke, Male Human Adept 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)12 (+1) 9 (-1)10 (+0)
Skills Nature +3, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp.


Social Check DCs


Gilbert Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has a large yellow mantle and cape that has been intricately interwoven into his black robe. He has no hair. He has gleaming, smiling brown eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Human conditions. He was always very intelligent and has formed a secret society of specialists.

Motivation: Doesn't want to be a Dyer and was forced into it by his family.

Flaws: Ugly, Secretive, Racist. Bonds: Family, Rich. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Gilbert Staurheim, Male Human Warrior 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Trey Ashton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears professional attire. His hair is red and curly. His amber eyes peer out from beneath his deerstalker green hat.

Personality: A deeply religious man he believes everything happens for a reason. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. After coming to the age of reason, Trey took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Persistence, Gifted. Bonds: Attractive, Religious, Poor. Occupation: Dyer

Voice: Dark and ominous

Attributes [hide]

Trey Ashton, Male Human Monk 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)17 (+3) 18 (+4)9 (-1)
Skills Animal Handling +6, Nature +5
Senses Passive Perception 14
Languages Common, Sylvan, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Manfred Easton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a auburn handlebar mustache and slicked back auburn hair. He is baby faced.

Personality: Prone to second guessing himself, he comes off as nervous. He feeds upon the attention of others.

History: He was born several months after his father was called into army service. When Manfred reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by brigands. Manfred was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Revenge; and he wants to meet his childhood hero

Flaws: Shy. Bonds: Attractive, Military, Enemies, Adventurer. Occupation: Masseuse

Voice: Low range voice

Attributes [hide]

Manfred Easton, Male Human Expert 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)16 (+3) 16 (+3)7 (-2)
Skills Animal Handling +5, Arcana +5
Senses Passive Perception 13
Languages Common, Auran, Gnome, Celestial
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Alexandrite (700 gp). Carnelian (60 gp). 1 Good lock. 1 Masterwork Artisan’s tools. 1 Superior lock.


Social Check DCs


Kyle Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with brown socks and a vest with buckled shoes. He has a slight overbite and is overall scrawny. His golden hair is unkempt and raggedy. His eyes are green and catlike.

Personality: Kyle wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Sold as a small child to a slaver, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Disciplined, Opinionated. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Stableman

Voice: Speaks with lips pursed

Attributes [hide]

Kyle Bradshaw, Male Human Barbarian 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)13 (+1) 9 (-1)12 (+1)
Skills Arcana +3, Survival +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Carnelian (20 gp). Alexandrite (300 gp).


Social Check DCs

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