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Advanced [show]


Anselm Easton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. He has a slight overbite and is overall scrawny. His long white hair is drawn into a two foot long braid. His skin is flawless and his brown eyes scan people very quickly.

Personality: He speaks before he thinks and is too direct. A true patriot, Anselm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Flaws: Impulsive. Bonds: Attractive, Adventurer, Military, Family. Occupation: Carpenter

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Easton, Male Human Cleric 9
Medium (5'0") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 46 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills Insight +3, Investigation +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1600 gp.


Social Check DCs


Miles Reid, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and wears very tight pants and wife beaters, though occasionally he sports a green coat. His white hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Confrontational and typically high on some drug or another. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A powerful slaver made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. He has dedicated himself to building a better trade route.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Flaws: Ugly, Addict, PTSD. Bonds: Adventurer, Mentor. Occupation: Map Maker

Voice: Slow speaker

Attributes [hide]

Miles Reid, Male Human Monk 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)16 (+3) 14 (+2)13 (+1)
Skills Nature +6, Religion +6
Senses Passive Perception 12
Languages Common, Sylvan, Draconic, Auran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 700 gp. Embroidered silk and velvet mantle with numerous moonstones (2300 gp). A necklace of small pink pearls (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Fulton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of rapiers on his belt, each one with a topaz on the hilt. His black hair, when down, is lengthy. He wears large thick round spectacles.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a minor phobia of water and hates getting wet.

History: The child of a Armorer, who enjoyed hunting, Reynard was taken on many hunting expeditions. Through the years after Reynard was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Reynard's father didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is wracked by social anxiety; and he seems to be bored by most things

Ideals: Fighting. Flaws: Mundane, Fearful, Antagonistic. Bonds: Nature. Occupation: Tailor

Voice: Stutters

Attributes [hide]

Reynard Fulton, Male Human Monk 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)9 (-1) 11 (+0)7 (-2)
Skills Medicine +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Percival Shelly, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a red coat over a black low-cut shirt, and a top hat upon his head. His hair is short and auburn. He wears large thick round spectacles.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He uses divination through singing.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His divine abilities were realized during a raid on his village. He tends to his Sellsword job now, and dutifully fulfills any obligations he has.

Motivation: To be a Shoemaker again.

Ideals: Gifted. Bonds: Enemies, Job. Occupation: Sellsword

Voice: Uses lots of figures of speech

Attributes [hide]

Percival Shelly, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)6 (-2) 9 (-1)12 (+1)
Skills Acrobatics +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 27000 cp. Hematite (8 gp). Black pearl (1100 gp). Coral (140 gp).


Social Check DCs


Rolf Badger, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black shirt with thin brown vertical stripes and tan pants. His white hair is kept up in a ponytail inside a small hat. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily eccentric. He works hard and plays hard.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Rolf was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Rolf's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Rolf and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Flaws: Insane, Hedonist, Disease, Antagonistic. Occupation: Glassblower

Voice: Jittery and nervous

Attributes [hide]

Rolf Badger, Male Human Druid 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)12 (+1) 8 (-1)10 (+0)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs

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