Godfrey Winchester, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a grey tunic with blue highlights, and long brown pants that bunch up around his shoes. His silver hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.
Motivation: Doesn't want to be a Junk Dealer and was forced into it by his family.
Ideals: Athletic. Flaws: Greedy. Bonds: Adventurer, Family. Occupation: Junk Dealer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2700 sp.
Kyle Hastings, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a very tight haircut. He has gleaming, smiling violet eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is able to make almost anything out of random pieces of junk.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants a kiss; and he is greedy
Ideals: Disciplined, Gifted. Bonds: Family, Has a crush, Rich. Occupation: Spy
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 80 pp. 1 Masterwork Uncommon Weapon.
Frederick Harley, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He is muscular with a powerful set of arms. His chestnut hair is long and unkept. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He believes the world needs to unite to get rid of orcs once and for all.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted from career to career and currently works as a Locksmith.
Motivation: Many orcs want him driven away.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Enemies, Adventurer. Occupation: Locksmith
Voice: Slurs words
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Jade (120 gp). Violet garnet (1100 gp). Smoky quartz (20 gp).
Heward Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He wears a white armored body suit, with a simple brown line shooting up and back down. His auburn hair is styled in orderly dreadlocks. He has a dull look in his green eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Heward was raised in a hard working conservative environment. His childhood dream was to be a Glassblower, but he was a colossal failure. He now owns his own business.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Shy. Bonds: Job. Occupation: Architect
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee.
Norman Shelby, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair, while still mostly red, has prominent grey streaks. His eyes are gray.
Personality: He is very quiet and rarely speaks above a whisper. He is used to getting what he wants. In part because he is a meticulous planner.
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Many illithids want him driven away.
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Stylist
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). A small bag of saffron. (90 gp). Solid gold idol (300 gp).
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