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NPC Generator

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Advanced [show]


Manfred Hamilton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Manfred will drive conversation. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Manfred lived on a farm with his mother, near the main road leading to a nearby town. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: He's attracted to the PC; and marry his brother to traveling adventurers

Ideals: Extrovert, Impeccable. Bonds: Family, Adventurer, Has a crush. Occupation: Animal Trainer

Voice: Creaky witch voice

Attributes [hide]

Manfred Hamilton, Male Human Warrior 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)13 (+1) 10 (+0)14 (+2)
Skills Persuasion +5, Stealth +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Harlow, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a brown tunic with blue highlights, and long black pants that bunch up around his shoes. His brown hair is braided into rings. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Anselm will drive conversation. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He left for the north, certain he would find work there.

Motivation: He has money and likes to spend it; and wants to work out more often

Ideals: Extrovert, Impeccable, Athletic. Bonds: Rich, Immigrant. Occupation: Painter

Voice: Sighs a lot, exhausted

Attributes [hide]

Anselm Harlow, Male Human Adept 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)12 (+1) 9 (-1)13 (+1)
Skills Acrobatics +4, Medicine +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 23000 sp. 4 Thunderstones. 3 Holy water. 3 Antitoxin. 1 Everburning torch.


Social Check DCs


Randal Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with green highlights, and long blue pants that bunch up around his shoes. He carries with him a set of nunchakus on his belt, each one with a ruby on the hilt. His long white hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He misses his home and complains about the freezing weather, even in summer.

History: He was born in a small island village. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Entrepeneur. Bonds: Attractive, Immigrant, Nature. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Randal Jacobs, Male Human Ranger 8
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 65 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)9 (-1) 8 (-1)15 (+2)
Skills Persuasion +5, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs


Nicholas Tattersall, Male Human [Permalink]

Personal [hide]

Description: A 6'1" northern man, he wears a robe, a symbol of his god around his neck, and a trident on his belt. He has wavy white hair. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Nicholas was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Poor, Adventurer. Occupation: Servant

Voice: Speaks with lips pursed

Attributes [hide]

Nicholas Tattersall, Male Human Warrior 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)11 (+0) 14 (+2)16 (+3)
Skills Intimidation +6, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Simon Wesley, Male Human [Permalink]

Personal [hide]

Description: He wears a blue collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. His broad hat is riddled with cuts and holes. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal painting training, and achieved minor success. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc

Ideals: Artistic. Flaws: Ugly, Addict, Antagonistic. Bonds: Adventurer. Occupation: Doctor

Voice: Low rumbling, strings words together

Attributes [hide]

Simon Wesley, Male Human Expert 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)5 (-3) 16 (+3)18 (+4)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Silver-plated steel longsword with jet jewel in hilt (600 gp). Solid gold idol (200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). 1 Masterwork Common Melee.


Social Check DCs

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