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Advanced [show]


Charles Gresham, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is dressed in a clean yellow cloak covering his clean studded leather. His skin is also unnaturally pale. His hair is long and golden with streaks of silver, and is pulled back with small yellow clips. His beard is silver, braided, and well cared for. His violet eyes dart from person to person to random spaces in the air.

Personality: He is calm most of the time but flees social interaction. He also hits on women, regardless of circumstances.

History: Born to a poor family in the city he treasured whatever gifts he got. Charles was born on a far northern plains where he grew up under the tutelage of his mother, an expert Barkeep. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He would like to get married and retire.

Flaws: Ugly, Shy. Bonds: Has a crush, Poor, Immigrant. Occupation: Barkeep

Voice: Spits words with contempt

Attributes [hide]

Charles Gresham, Male Human Aristocrat 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)10 (+0) 7 (-2)18 (+4)
Skills Insight +0, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Balimaar Hayhurst, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and wears a brown coat over a grey low-cut shirt, and a Stetson hat upon his head. His black hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is very quiet and rarely speaks above a whisper. He enjoys reading and quiet.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Balimaar took refuge in the ruined castle and found the beat up shortbow and armor he uses now. After a long history of fighting, Balimaar and his spouse have recently divorced.

Motivation: To prove his worth to the world; and to share knowledge with the world

Ideals: Logical. Flaws: Shy, Antagonistic, Impulsive. Bonds: Nature. Occupation: Courier

Voice: Scottish accent

Attributes [hide]

Balimaar Hayhurst, Male Human Ranger 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Athletics +7, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 20000 cp. Rock crystal (80 gp).


Social Check DCs


Alexandre Compton, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this southern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a long silver beard with little hanging trinkets. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He works hard and plays hard.

History: He was always a brilliant, if unscrupulous mind. He was an athlete and attended two major summer competitions. He never won. He got away from his former life and has fallen to alcoholism.

Motivation: To share knowledge with the world.

Ideals: Athletic, Joker, Logical. Flaws: Addict, Hedonist, Insane. Occupation: Bricklayer

Voice: Hard of hearing, loud

Attributes [hide]

Alexandre Compton, Male Human Expert 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Jocelyn Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy black suit. He wears his chestnut hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is a logical person and will generally grow upset if things defy logic and science.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Jocelyn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Jocelyn's mother didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Enemies, Military, Adventurer. Occupation: Knight

Voice: Scottish accent

Attributes [hide]

Jocelyn Quinton, Male Human Barbarian 9
Medium (5'4") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 78 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)8 (-1) 14 (+2)10 (+0)
Skills Medicine +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 110 pp. A silver and pearl hairclip (80 gp). A small bag of saffron. (80 gp). Gold music box (3000 gp).


Social Check DCs


Arnold Upton, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He dresses in blue turtlenecks beneath a grey coat with brown slacks. His hair is greying and his face has many wrinkles. His brown eyes are slightly larger than normal.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is afraid of women and trembles around them

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Entrepeneur, Impeccable. Flaws: Shy. Bonds: Attractive. Occupation: Bounty Hunter

Voice: pre-pubescent

Attributes [hide]

Arnold Upton, Male Human Warrior 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)5 (-3) 11 (+0)12 (+1)
Skills Medicine +2, Religion -1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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