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Advanced [show]


Trym Tindall, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair and beard is wavy and long. His blue eyes lackadaisically let the world flow into them.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Trym was born with his father's beautiful face. Through the years after Trym was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Trym's father didn't care for him much, and the feeling was mutual. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Guardian, Attractive. Occupation: Actor

Voice: Creaky witch voice

Attributes [hide]

Trym Tindall, Male Human Monk 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)10 (+0) 10 (+0)14 (+2)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Kody Brent, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a brown coat over a grey low-cut shirt, and a deerstalker hat upon his head. His auburn hair is kept up in a ponytail inside a deerstalker hat. His ears are large.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His psionic abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Adventurer

Voice: Tuts and clicks tongue

Attributes [hide]

Kody Brent, Male Human Cleric 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 11 (+0)12 (+1)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common, Draconic, Goblin, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 pp. Blue quartz (10 gp). Rock crystal (70 gp).


Social Check DCs


Ernest Chester, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tan leather gloves, a tan jacket, and tight pants. He has a very tight haircut. His violet eyes have a joyful gleam in them most of the time.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants nothing more than to rejoin the army; and to be a bookbinder again

Ideals: Fighting, Justice. Flaws: Mundane. Bonds: Job, Military. Occupation: Slave Trader

Voice: Speaks with squeezed throat

Attributes [hide]

Ernest Chester, Male Human Cleric 8
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills Religion +4, Survival +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 1600 gp. Coral (90 gp). Moss agate (15 gp). Azurite (15 gp).


Social Check DCs


Norman Bradshaw, Male Human [Permalink]

Personal [hide]

Description: An older man who is perpetually draped in fineries, but all of this concealed by his earthly robes., he is not a threatening figure. His hair is silver, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the west to a Mason, Norman learned a great deal about his father's area of expertise. His childhood dream was to be a Beggar, but he was a colossal failure. He inherited the family business which he has now maintained for 4 years.

Motivation: Find a way to reverse the transformation of his sister; and revenge

Bonds: Attractive, Enemies, Job, Family. Occupation: Mason

Voice: growls and snarls, animalistic

Attributes [hide]

Norman Bradshaw, Male Human Druid 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 16 (+3)15 (+2)
Skills Animal Handling +6, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Graeme, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears a grey cloak and cross-gartered yellow stockings. His black hair is drawn into a tight pony tail with a butterfly scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Arnold wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... Flattery will make him almost putty in your hands.

History: Arnold was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and wants to open a new tavern

Ideals: Disciplined. Flaws: Selfish. Bonds: Attractive, Job, Rich. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Arnold Graeme, Male Human Monk 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 8 (-1)10 (+0)
Skills Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Rose (40 gp). Red spinel (130 gp).


Social Check DCs

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